dop2000's Recent Forum Activity

  • Please read my previous comments again.. Seriously, it can't be more straightforward:

    ButtonA pressed: activate group A, deactivate group B
    
    ButtonB pressed: activate group B, deactivate group A
    
  • What's wrong with the standard PRNG used in C3?

    newt Nepeo explained it in this post:

    construct.net/en/forum/construct-3/how-do-i-8/implement-advanced-random-146115

  • I cannot find what the issue is on my current game.

    We cannot find the issue either, because you didn't post your project file.

  • gugugu You can use two Sine behaviors with movement type "value only":

    On every tick
    FollowerSprite set position to
    	X: (Player.x + Self.SineH.Value)
    	Y: (Player.Y + Self.SineV.Value)
    
  • Help with what? I believe "Use worker" option is available in free version, it's in project properties under Advanced tab.

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  • If you decided to go with groups, you don't need the boolean flag!

    "On LoadProjectButton pressed -> NWJS Show open dialog, Activate "Load project" group, Deactivate "Load image" group

    "On LoadImageButton pressed -> NWJS Show open dialog, Deactivate "Load project" group, Activate "Load image" group

    That's it!

  • By the way, Save/Load and Undo system will not be able to restore custom images (which you load into sprites or drawing canvas). You'll need to restore them with events from saved binary data, or from disk files, it's a whole different and quite complicated topic of discussion...

  • Yes, I do have 2 "On open dialog OK" but they're separated by different buttons, under different groups (as shown on the images above) I guess that's not enough! :(

    No, that's not enough. The simplest solution is to put them into two different groups and activate/deactivate them depending on what button was pressed, making sure only one group is activated at a time.

  • Save your project as a folder (not as .capx), and search for object names in xml files. I prefer using some file manager like Total Commander :)

    For example, search *.xml containing "Sprite1", if it's used in any event sheets or layouts, you'll find them.

  • Well, if you are looking for an event On animation "attack_*" is finished, there is no such thing. The only option is to use On any animation finished and then compare animation name with left() or some other expression.

  • I also have a feeling that you have two "On open dialog OK" events - one for loading image files, and another for loading save files. They are both triggering and causing havoc. Add some kind of flag to distinguish them, or activate/deactivate event groups, or make one universal event, where process files differently based on file extension.

  • It does exactly what it says - loads game state from the file you selected in "Open dialog".

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dop2000

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