dop2000's Recent Forum Activity

  • Must be this bug:

    github.com/Scirra/Construct-3-bugs/issues/3718

    A simple fix is to create a sub-folder in your Objects tab, and move Touch and Panel (in this order!) into the sub-folder. If it doesn't work, try a different order - Panel, then Touch.

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  • The problem is that you are not picking shrimp instances inside the functions. For example, in "state_walking" function you need to pick shrimps with currentState="state_walking".

    Also, in event #2 you need to add For each Shrimp. Otherwise this event will trigger only one function - mapped to Shrimp.shrimp_CurrentState of the first shrimp instance.

    .

    I am not sure why you need to use mapped functions here. I think you misunderstood what function mapping is, it doesn't map functions to instances with specific values in instance variables. It merely allows to call functions by their string names.

    So you can do the same by simply picking shrimps with each state on every tick:

    On Every tick
     Shrimp state = idle -> ....
    
     Shrimp state = walking -> ....
    
     Shrimp state = dead -> ....
    
    
  • Jase00 Good idea! Minor adjustments like this one I posted yesterday are rarely getting more than a few votes. It would really help if there was a special category for them.

  • In this case I wish you release your game soon. But I suggest you create a topic in Your Construct 3 Creations forum and post all updates there. Imagine a mess if everyone would start posting announcements about their games here..

  • What tutorial are you talking about? If this one, please re-download the demo project, I updated it recently.

    If you mean something else, please post a screenshot of your events.

  • In my demo I only change player's position, this should not affect z-ordering in any way.

    Are you spawning a new player on start of each layout? Check that your player sprite is not set as Global. If this doesn't help, there must be some other mistake in your code, please share your project file.

  • Make these lines not too long (say, 20-50px) and give them Fade behavior, with fade out time and "Destroy after fade out=Yes"

  • I guess it's possible to modify 8direction behavior for 16-direction, but it may be a difficult task.

    You can move your character at any angle by setting vectorX/vectorY. Have you tried it?

    .

  • Was this supposed to be a private message to someone?

    Take your time, mate, don't rush :)

  • Changing the image point doesn't change the shape of the sprite. It must be something else that causes it - some behaviors or events.

  • So you want to drag an object with mouse button released?

    Simply set object position on every tick to Mouse.x, Mouse.y

    If you need to detect if the mouse cursor is moving or holding still, you need to save its position on every tick in a pair of variables, and compare if Mouse.x=prevPositionX, Mouse.y=prevPositionY. (compare first, then save)

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dop2000

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