dop2000's Recent Forum Activity

  • savvito123 "Item get" and "On item get" steps are not required, this just adds many unnecessary events. From the documentation:

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  • Yes it's true there is no global variables on this Event Sheet.

    This is not what I said! It doesn't matter in which event sheet your global variables are defined.

    I meant you need to run the game in Debug Mode and check your global variables - Levels, Experience etc. You should be able to see if they contain default values, or if the values loaded from Local Storage.

    .

    I think the values are loaded correctly, but you are checking them too soon. It takes some time to load data from Local Storage.

    If you can't figure out the issue, please post your project file.

  • When do you get that error? When you are adding LiteTween behavior to a sprite? Can you try in a blank new project? Create a sprite and try to add LiteTween behavior to it.

    If this doesn't work, try a different browser.

  • Run the project in Debug Mode and check the variables. I'm guessing the values are loaded from Local Storage just fine, and the problem is with other events. (You should wait for the values to load, before trying to access them)

    Also, check out this demo showing an easier way to save many values in Local Storage:

    howtoconstructdemos.com/easily-save-multiple-values-in-local-storage

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  • "This upload does not exist"

    You are probably not picking the correct enemy instance, this is a very common mistake.

    There are many ways you can pick an instance, for example "Enemy pick nearest to Player", or "Player on collision with Enemy" etc.

  • You call it "camera" which is confusing. The UI doesn't follow the player, it should stay in the same position on the screen, that's why it needs to be on a separate layer with parallax set to (0,0)

  • You need to save the initial values in a pair of variables. Then you can do this:

    Set value2 to startValue2*(value1/startValue1)

  • Well, if you absolutely need to use 4000px image for the background, you can of course do it. I think the maximum supported size is 4096x4096. If your image doesn't exceed it, you don't need to cut it into smaller pieces, there will be no notable difference in performance or memory usage.

    Just be aware that each of these 4000x4000 images will take about 100Mb of memory.

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dop2000

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