No, it definitely works with C3 runtime.
Try removing the addon from Addon Manager, restart Construct, then re-add the addon and restart again.
You can spawn an enemy, and then move it if it's inside the viewport:
Enemy on created: Repeat 100 times if Enemy.X between ViewportLeft(layer) and ViewportRight(layer) and Enemy.Y between ViewportTop(layer) and ViewportBottom(layer) Enemy set position to random..... Else Stop loop
In the worst case scenario if a valid position is not found after 100 attempts, the enemy will appear inside the viewport.
You can try changing it manually in the config.xml file, see this comment:
construct.net/en/forum/construct-3/general-discussion-7/game-android-lags-terribly-150413/page-2
Looks like it may be a problem with video drivers. I'm not saying this isn't a bug, but updating video drivers will probably fix this.
You can vote on this idea:
construct3.ideas.aha.io/ideas/C3-I-223
Are you saying Ctrl+mouse wheel doesn't work? Try clicking different areas of the window and then zooming. Also try Ctrl+Plus, Ctrl+0
Why do you have everything on one layer? Create a separate layer for UI, set its parallax to 0 and move that Camera sprite to it. And remove event #11
Making the enemies solid may not be a good idea. If you want to push the player back from enemies, you can use "On collision" or "Is overlapping an enemy at offset" event and set Platform Vector X in the opposite direction from the enemy.
Check if "ArraySave" exists On "ArraySave" exists : Levels load from LocalStorage.ItemValue
Check out this demo:
howtoconstructdemos.com/easily-save-multiple-values-in-local-storage
It's using a dictionary, but you can use the same method for saving/loading an array.
construct.net/en/forum/extending-construct-2/addons-29/behavior-moveto-40701/page-28
"on some devices" - do these devices have a notch or rounded corners on the screen? Try changing "Viewport Fit" in project settings.
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Should be fixed in r197.2 which was released just now:
construct.net/en/make-games/releases/stable/r197-2
Member since 26 May, 2016 Last online 26 Jun, 2026