dop2000's Recent Forum Activity

  • So what exactly is the problem? All NPC are in the family, and these instance variables are defined on the family, right?

    When you create the HUD sprite, set its animation to NPC.Variable

  • I don't understand you. If it detects the day correctly in the variable, then the problem is with your code, not mine. Maybe you are checking the day too soon, you need to wait for the AJAX request to finish.

  • There is no Construct cloud.. If you were using Dropbox, OneDrive or Google Drive cloud storage - the files may still be available under your account (Dropbox, Microsoft or Google).

    If you used browser storage and cleared it, then the project is probably lost.

  • Yes, it's possible. There are a few templates in Construct 3, just type "camera" in the search box on the start page.

  • If you have lots of NPCs but only one HUD can be on the screen at a time, then it's probably better to use one instance of HUD - spawn and destroy, or to keep it off-screen and re-show when needed.

    With not so many NPCs you can do what's easier for you, for example you may create a HUD for each instance, pin it and keep it invisible.

  • There is a working dropbox link on the last page of that thread.

  • Some very cool additions today!

    link Air Hockey for two players in less than 20 events!

    link Rifle Scope demo - "undo" Blur or other effects with Drawing Canvas

    link Password lock

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  • Is this a SpriteFont object? Make sure you don't scale it.

    In Russian:

    Это спрайтфонт? Желательно не менять его масштаб, оставить на 100%. Кстати, в вк есть русскоязычная группа.

  • So you essentially want to create a split-screen?

    In C2 you could easily do this with Canvas or Paster plugin. C3 has DrawingCanvas, but it can only paste objects at the end of the tick. Which makes it impossible to move DrawingCanvas to a different area, paste objects there, and move back.

    Edit: Found a tutorial showing how to make a split screen, it moves all objects to canvas, instead of moving the canvas to object. May not work in some games, but it's still a great solution:

    construct.net/en/tutorials/split-screen-construct-addons-2252

  • Timelines are mostly used for scripted sequences, to make cut-scenes, intros etc.

    Pathfinding is completely different. It finds a path around obstacles, can be used in many top-down view games (RPG, RTS, racing), certain puzzles etc. It's often an important part of creating an enemy AI.

  • Yeah, you need to explain what "You.ObjectTypeName" means?

    If you want to create a random object from the Players family, just do "Create Players".

    If you need to create a player of a particular type, use "Create by name" action and make sure that You.ObjectTypeName variable contains the valid object name. Run the project in debug mode to check.

  • only the Fighter_Control created first is picked as the one colliding-- even if it is completely not in motion

    It doesn't matter which sprite is in motion. Collision event between two instances Obj and ObjFamily only triggers once.

    If you need to process pairs of fighters, to decide which one makes a punch and which one gets hit, update animations etc., use this code:

    The function will be triggered two times, for Fighter1+Fighter2, and Fighter2+Fighter1.

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    If you want to process each instance separately, don't use a family. "Obj on collision with Obj" will pick both instances, so inside this event you can do "For Each Obj" and it will loop two times.

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dop2000

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