Ashley, and what will trigger those layout-specific functions?
There is about a dozen different ways players can interact with items in the game. Besides, every scene is heavily scripted. All of this is currently handled by the MAIN event sheet (200+ events). I can't move this code to layout event sheets, this will not make any sense.
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Anyway, I didn't mean to hijack this thread, sorry :)
I am not trying to say that the old functions are better, only that in some cases they are more convenient.