dop2000's Recent Forum Activity

  • It's just causing the Text to keep redrawing. I fixed it for the next release so it won't use any extra GPU.

    Just want to clarify - this only affects the layout editor, right? It doesn't happen in runtime?

  • NWjs.UserFolder should already contain "/" at the end. We use this path on Linux:

    NWjs.UserFolder & "YourGameName"

    NWjs.UserFolder & "YourGameName" & "/save01.dat"

  • Try exporting with DevTools enabled, run the game, press F12 and check for error messages in console log.

  • It's probably those ±15 pixels.

    I suggest you use MoveTo behavior for the drone instead of lerp. On every tick move to the position behind/above the character. Set small values for acceleration and deceleration for a nice smooth flight.

    And by the way, when using lerp you need to use delta-time. Instead of 0.005 in the last parameter, it should be 0.3*dt. Otherwise the game will run differently on different frame rates.

  • I realized I'm using JSON object for almost everything now. It's not perfect, but so much easier to work with than C3 arrays.

    We have dozens of large array files in the project because it's easier to edit the data in table format, but in runtime I convert them all to JSONs.

  • This plugin does exactly that and more

    Looks like a great plugin with tons of useful features! I wish Scirra implemented at least some of these ideas.

  • See this post:

    construct.net/en/forum/construct-3/how-do-i-8/nwjs-export-custom-cursor-177833

    I couldn't find a solution.

  • i need to make event to NPC not to family because all instance variables already have 'NPC' Like AI behavior, and other statistics

    See this tutorial:

    construct.net/en/tutorials/upgrade-object-family-14

    You can do this without a family, but it's more difficult.

  • I have no idea what happens in this game, but it's really cool!

  • You can add NPC sprite to a family and move LineOfSight behavior to the family level. Then you will be able to pick family instances independently from NPC instances.

    Bullet on collision with NPC
    .. FamilyNPC has LOS to LPC : FamilyNPC set animation to "shoked"
    
  • Can you make two backgrounds? One can be a sprite (trees), and another a TiledBackground object (pillars and clouds). You can stretch the TiledBackground vertically as much as needed.

    So if the player jumps higher than trees, they will still see the second background with clouds.

    You can also put these backgrounds on different layers with different parallax for a nice visual effect.

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  • I am not sure I understand your question, but it seems like you are looking for parallax effect. Place your background on a separate layer and adjust its parallax setting. You can even use negative parallax values to move the background in the same direction with the scroll.

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dop2000

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