dop2000's Recent Forum Activity

  • Well of course it would create more and more blocks every 0.5 seconds, because each new created block will trigger event #1 and spawn 4 more blocks.

    What exactly are you trying to achieve?

  • Check the Volume Mixer, maybe Windows reduces the volume for this app.

  • I'm using pngquant. I believe it works better than the built-in compressor and produces smaller files. Export the project and then run this command in the folder with images:

    pngquant.exe --ext=.png --force --verbose --quality=45-85 *.png
    
  • Turns out GetMonth returns a number from 0 to 11 (which is quite silly).

    So October is number 9

  • Well, there aren't many other options. It could be a bug of course, but I think it's unlikely.

    Are you using templates? Maybe when you create an object from a template, it's always created with its children.

    Or perhaps there is an event that creates the child object when the parent is created? It's hard to speculate without the project file.

  • Compare two values: Date.GetMonth(Date.Now)=10

    Compare two values: Date.GetDate(Date.Now)=31

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  • Check if the first object is part of a container.

  • There is a checkbox "Create hierarchy" in Create/Spawn action.

  • You can execute any program using NWjs action. For example, to lock your PC on Windows you need to run this command:

    Rundll32.exe user32.dll,LockWorkStation

    However, making such an app with Construct will be difficult. (unless you only want to make it as a fun project). Mainly because Construct app won't work in background.

  • Use the Date object. It has lots of conditions allowing to check the current date, month, time etc.

    editor.construct.net

  • Eren Thanks! Can this code create a subfolder in /Library/Application Support/ ? This is the part that doesn't work for me. I'm afraid it won't be any different with JS.

    After I create the subfolder manually (Mac asks me to enter my password), the game can write files to that subfolder.

  • You need to use "Sprite compare instance variable" condition. Something like this:

    Mouse On Clicked Sprite 
    
    .. Sprite compare variable A=hold : Sprite set A to hold
    
    .. Sprite compare variable B=hold : Sprite set B to hold
    
    .. Sprite compare variable C=hold : Sprite set C to hold
    
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dop2000

Member since 26 May, 2016

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