ArcadEd's Recent Forum Activity

  • Thanks, I'll try all of that.

    I don't think Zombie is getting in the way. He is not part of the People family and never checks for collisions on humanMove.

    I should also note when using on Collision instead, no trigger once event is used and the problems where still there.

    Thanks.

  • Hungry Hal is getting rather close to completion and I am squashing some bugs, but this one has me stumped.

    They way the code should work is when a box or tire is spawned it spawns an invisible block called humanMove. When an object from the People family is overlapping humanMove, it should move the object depending on a few conditions I have laid out.

    Now this works, a lot of the time, however it's not 100 percent accurate as I demonstrate in the screenshots.

    This image you can clearly see the two collision boxes overlapping. Not to mention I caught the tail end of it, the People object is moving from left to right, so it ran completely over the entire humanMove object.

    <img src="http://www.elf-games.com/bug/combined.jpg" border="0" />

    These two screenshots show the properties for the humanMove instance and People instance.

    <img src="http://www.elf-games.com/bug/humanmove.png" border="0" />

    <img src="http://www.elf-games.com/bug/people.png" border="0" />

    Lastly is my code.

    <img src="http://www.elf-games.com/bug/code.png" border="0" />

    I'm not sure if the collision event is even happening or not. Is there a way in the debugger to determine that?

    I have also tried it with on Collision, same results. I have also tried it with humanMove set to visible and it still happens. I'm missing something, and it's probably something little and I am not seeing it :).

    Thanks

    Ed

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  • This is a long shot, but I wanted to reach out and see if there were many C2 users in Arizona.

    I'm in Tucson and I thought it would be fun to get together and do a Jam. I own and arcade here in town so I have space to host.

    Just wanted to throw it out there.

    Ed

  • Apple does not even allow iAds on games that are labeled for kids. You can put them on, but after a few days they will stop serving ads. I know this from experience :).

    This happened before the parental gate thing, so maybe you can do it now. I don't know.

  • If you are going iOS and it's not a kids app, I would recommend using mopub + iAds.

    Ludei explains it on their wiki. Scroll down until you see the iAds section.

    http://support.ludei.com/hc/en-us/articles/200978237-Ads

  • Joannak, I am stupid too then because I couldn't find it.

    Great work to the op, but it would be great to get it on a site we don't have to register to download and print it. Thanks.

    I would happy to host it.

  • Something like RPG Maker might be a better fit for a beginner. However if you want to do it with C2, by all means, go for it. It can certainly be done.

  • Delete step 1. You submit your app when it's finished.

  • I would be interested to know what kind of revenue you generate once you game starts getting some plays.

  • I don't understand the question. Why do you need the keyboard instead of using the mouse to simulate touch?

  • That looks right to me.

    Have you tested it out? Is it not working?

    To enable it in the cloud compiler, make sure you have the boxes checked.

    <img src="http://content.screencast.com/users/ArcadEd/folders/Jing/media/35e28bac-9a0a-4a68-9c7f-5cf2b8c4b04b/2014-01-30_1248.png" border="0" />

  • Oh, that I am not sure about actually. But give it a try and let us know :).

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ArcadEd

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