ArcadEd's Recent Forum Activity

  • How do you put ads in chrome games? HTML ads through like LeadBolt?

    Ed

  • Here is how I do it.

    <img src="http://content.screencast.com/users/ArcadEd/folders/Jing/media/ea9688d9-2e7d-4068-9596-56a8cd7acb28/2014-01-29_2356.png" border="0" />

    Replace the function calls with your events.

  • I my paid apps on chrome are kids apps. They don't do great. $10-$15 a month.

    I have really dove into chrome much. Probably would make sense to host the game myself and put ads on the pages like most others do.

  • I use a combination of tactics, which is why html5 is so great.

    paid apps on iOS.

    free apps with ads on android

    free with ads and paid apps on windows 8 and windows phone 8

    I have some stuff on Blackberry, but it doesn't do great. mostly kids apps, so that might be why.

    free with ads on amazon

    paid on google chrome

    sell non-exclusive rights of games to publishers.

  • Publisher ID from AdMob goes into mopub (your first screenshot).

    The mopub adunit goes into the Cocoon Cloud Compiler.

  • It's already part of the CocoonJS object in Construct 2, you don't need to download it.

  • I've had my share of issues with CocoonJS, but now it seems to work great for me. Hit me on skype if you want (ArcadEd), and maybe I can help you troubleshoot the issue.

  • I'm not a moderator, or someone really important, but I have been around for a while.

    I would be happy to start one up, and I could include some prizes. I really love making games, but I also really enjoy teaching beginners. My Learn Construct 2 facebook page has over 1200 likes.

    I'm not sure if me starting one up would really make a difference though. Tom, mod me and I would happy to head this up if it's something Scirra might be interested in. If you need some info on me, or do a back ground check to see if I am mod worthy, I would be happy to oblige :).

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  • Not really, I just do it via command line. It only takes a few minutes to sign it and zip align it.

    I usually follow the tutorial on Ludei's wiki if I forget something.

    http://support.ludei.com/hc/en-us/articles/200767258-Creating-an-installable-Android-APK

  • Here is an example. The meat of it is the function "Populate"

    https://www.dropbox.com/s/gosbr09liscl1e7/pickArray.capx

    If you need help with the random picking, let me know. But now you have an array that is populated with all level 1 monsters, you can just pick a random one.

  • I'm really curious why game jams are not more popular for C2 only. Seems there has been at least 2 other attempts to get something started and they all kind of seem to fade. Just curious why people shy away. Is it lack of prizes or some other reason?

  • My games have all rated 6.5 or 7. Typically points are taken off for sound/music. I consider those very fair scores for the types of games I made. I also don't consider them low based on the strictness of their review process. They don't want a bunch of crap games on their website to show publishers. That was a problem MarketJS had early on.

    I have sold a few non-exclusive license deals from fgl. I'm working on another now.

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ArcadEd

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