ArcadEd's Recent Forum Activity

  • Ashley, I will check when I get home. I run C2 on 3 different computers and my home computer was the only one that had the issue, and it only cropped up when I installed a new video card (Radeon 7770 HD), my older Radeon (6570 I believe) was fine.

    My other 2 systems, the problem never existed. Both are running Nvidia graphics cards.

  • I can confirm that my performance got much better with the recent update to Chrome. My recent game was struggling after I upgraded my video card to an AMD Radeon 7770 HD. FPS had dropped from a smooth 60 to 40-50. Now it's back up to 60, no problems.

  • I'm waiting for the plugin to have the branding portion so I can submit my games.

    I've asked the FGL guys if they are interested in doing their own, official plugin. They think maybe considering the amount of feedback they are seeing on the c2 forums.

  • This is in the hands of Ludei. They say they are working on it, and it should be ready in a couple of weeks.

  • I didn't notice a change with the beta plugin. I'll keep messing around it.

  • Just compiled a project, I'll be testing on Droid and iOS in a few hours.

  • Sweet. I will test it tonight.

  • There is no way to remove it. CocoonJS is currently a free service, so the splash screen remains. They have talked about having a paid service in the future that will allow you to remove it.

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  • Here is hoping!

  • Ashley,

    I think it would just be awesome if the same company handled both, instead of the back and forth we seem to get. Now I haven't tried Crosswalk, I'm still using CocoonJS as it just works for me and what I need. Having scirra at the helm of the droid exporter just seems like a big headache gone. You know what needs to be done, you know how to achieve it and you can quickly get in support for things like OUYA, Google Plays Games, Facebook Integration, Ads (big ones like adMob), etc.

    That's just my opinion of course, I have no idea what this would entail. Part of me wishes mobile was addressed more before jumping into Multiplayer, but that ship has kind of sailed

  • I will probably throw my Flappy Hal on there in the next week. Since there is no way for us to monetize on OUYA right now.

    Just yesterday Ludei answered me saying they have no plans for OUYA IAP support. Since OUYA is ad free, there is no way for us to sell games.

    Other than that, the CocoonJS compiler will make OUYA compatible APKs.

  • They fixed the logo, whoo hoo!! No more blinking logo and the new logo looks much nicer.

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ArcadEd

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Member since 3 Jul, 2012

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