ArcadEd's Recent Forum Activity

  • I was just wondering when signatures were going to start working again, as they were all linked in there .

    C2 Beginner Course

    C2 Platformer Course

    C2 Infinite Flyer Course

  • My guess right now is probably $29 per course, but it's really going to depend on the amount of time they take. If it ends up being the same amount as my other courses, then it will 19 each. I'll have a better feels once I get rolling. My goal isn't to break anyone's bank. I want to make the course at a reasonable price for all, but also a point that makes sense for the work put into it .

  • I have most of the outline finished up, now it's just a matter of finding the quiet time to start recording them. I plan to start recording the first part this week.

    Ed

  • I'm hoping the latest CocoonJS plugin they are working on will also give us the FB and Twitter options.

  • Not currently, but Ludei is working on a new plugin for C2 that will include it. Should be ready in the next few weeks.

  • I got this email from Luke earlier in the week, he's the one that created the SDK. Hopefully we will see something from the FGL guys soon.

    "Hi Ed,

    Thanks, and sorry for not getting back to your last mail over the weekend.

    I've currently been pulled off of this project for a few days (bad timing) because some other really high-priority tasks came up, but I will be back on it soon. When I next work on this I'll make sure to look more deeply into the Construct 2 stuff, because it does seem that a lot of the submitted games are created with that.

    I'll keep you in the loop when I make any progress on this."

  • When? My just failed it last night.

  • Nope, my last one was rejected for no pause again (although I added Browser and On Suspend calls my pause function). Plus, touch seems to not work with their SDK, then can't close out of the ads screen.

    I'm just going to wait on them to release a plugin.

  • Great job man! That's a good rate for a non-exclusive license with no changes to the game.

  • Just wanted to give everyone a quick update on this. I had to put in on hold for about a week as my arcade was broken into while I was out of town, so I had to come to dealing with that. Anyway, my plan is to break this course down into smaller courses. 1. To keep the cost a little more reasonable and 2. I can put them out as they are completed, rather than trying to wait for the whole thing to be done. Here are my planned courses:

    1. Basics

    a. Setting up your screen resolution for multiple devices

    b. Exporting to use JS based ad networks like Leadbolt and LifeStree Media

    c. Getting you game out there to publishers using FGL.com, and emailing websites.

    2. Android and CocoonJS

    a. Google Play Game Services (Leaderboards and Achievements)

    b. In App Purchases

    c. Ads with Mopub + Admob (can be applied to other ad networks mopub supports)

    d. Preparing your game on the CocoonJS Compiler

    e. Compiling and testing your game.

    f. Setting up your game on Google Play

    g. Signing your APK

    h. Uploading your game to Google Play

    3. iOS and CocoonJS

    a. Game Center (Leaderboards and Achievements)

    b. In App Purchases

    c. Ads with Mopub + iAds

    d. Preparing your game in the CocoonJS Compiler

    e. Compiling and testing you game with Xcode

    f. Setting up your game in iTunesConnect

    g. Publishing your game to the app store with xcode

    Let me know what needs to be added and where.

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  • Hmm, this is interesting. You would think google would at least tell you, "Hey, your game was rejected"

  • The game does have a pause button, but it doesn't activate on suspend. I guess I need to add the browser object to make that happen.

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ArcadEd

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