Mikal's Recent Forum Activity

  • Example of Babylon and C3 (Plane is 3D Babylon model rendered with Canvas and ElementQuad plugin, the rest is C3 Sprites, note that plane can be in front of some C3 objects (e.g. background), but behind others (e.g. trees.)

  • There are a number of different ways to mix another javascript 'engine's' 3D render with the C3 render (which mostly appears as 2D render, but typically is actually 3D webgl render with a fixed camera and lookat point with they same x,y, but different Z, so it appears '2D'.)

    You can render using three.js, Babylon, etc. to a different canvas and put that canvas in front of or behind the C3 canvas with transparency.

    You can also render to a different canvas and use that for a C3 object's texture, which makes it easier to place the object in C3's Z order.

    Generally it requires another 3D 'engine' like three.js, modelviewer (which I just saw another dev cleverly use), Babylon, etc. to do the 3D render and then a method to include it in the display.

    Here's a C3 & Babylon example I did a while back

    construct.net/en/forum/construct-3/general-discussion-7/babylon-3d-simple-js-147886

  • That was an interesting problem.

    The issue is that the '[]' are interpreted as BBCode! On the text object disable 'Enable BBCode' and the text will show up properly in the text box and then you can debug from there...

    Good luck!

  • Jase00 Good point, if this happened at a different point in time (e.g. while I was in the middle of the last game jam where we were using folder save and git for the project), it could have been pretty difficult! I know it's experimental, so we are signing up for bleeding edge items, but it would be nice for us folks on the edge...

    Also I think it could have been to discuss a work around (e.g. to open a project folder, zip the project folder, change extension to *.c3p and load the *.c3p, you can do the reverse to get back to a project folder (e.g. to check into git.) Something to think about for next time something like this occurs.

    How about an in editor alert/notifications that can be cleared, with important messages like this (and you can sign up for: stable, beta, experimental feed?)

  • See the last post in this thread by Ashley.

    construct.net/en/forum/construct-3/general-discussion-7/local-file-folder-saves-chrome-147071/page-4

    Hopefully it comes back soon, it's very useful for git / version control.

  • marcelogouveia Looks good, it's nice to have a good variety of animals.

  • marcelogouveia If this is for mobile, I would recommend doing a quick performance test and make sure it's ok for mobile with how many characters you expect to have on screen.

  • If you don't have the Spine tool you can use this tool to update the skeleton.json to 3.8 (I tried it and it worked with your fox file.)

    Just cut and paste the JSON to the first window, click convert and then copy the output back to the original skeleton.json file

    gritsenko.github.io/c3_spine_plugin/formatter/index.html

    Example from preview of your fox (idle animation), I also added a Z sort between Spine Character and objects (crates.)

    Example project w/ the fox character and converted JSON.

    SpinePlugTestFox.c3p

  • marcelogouveia

    To use the plugin you need to update the Spine output files to version 3.8+. I checked your files and they look to be Spine 3.6.x Do you have the Spine tool to load the *.spine files and update the output to 3.8?

    If you can update the output to 3.8, then I suggest the following:

    • Download the plugin and sample project and test and review the project and events
    • Add one of your character's files ((skeleton.atlas, skeleton.json, skeleton.png) to the sample project.
    • Add a new Spine Plugin Object and associate it with the character's files to the sample project.
    • Look at the skeleton.json to set the skins ('default' in your fox example) and an initial animation (I see 'idle' in your fox example.
    • Run project and check it out.
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  • Cute! Nice work.

  • Great art and mood, the foreground parallax is a nice touch. Congrats on the award.

  • Thanks for the further investigations - I did play with this flag before and it didn't seem to impact which iceCandidate pair was chosen, it just changed the listed ICE candidate local 'host' type IP address from a 'dot' number to an obfuscated string ending in .local (as is the intention of the spec.)

    That being said, it has been useful for debug - to reveal the actual IP address chosen, rather than the obfuscated string address.

Mikal's avatar

Mikal

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Member since 22 Apr, 2016

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