construct3 eat many gpu if you add effect to a big tilemap or to layer can we blend effect only part of layer is on screen
just use spine make animation ,it,s easy
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Release 1.23.0 Disable render to texture when offscreen (saves perf), animation continues for events, etc. 211 Spine objects off screen (usually 30%+ CPU utilization when on screen.)
Release 1.23.0 Disable render to texture when offscreen (saves perf), animation continues for events, etc.
211 Spine objects off screen (usually 30%+ CPU utilization when on screen.)
nice!👍
Ah, I see what you are looking for now. I am looking at moving just a bone, it would be an override from the current animation. This is also needed for some of the animations like the aim animation. I will probably work on something like that in the next couple of weeks.
yes we can make player or enemy attack with angle and position we need thanks for u work,c3 is powerful my game is translateing to c3
wertt22 Right now it is not with the C3 Spine plugin. If you see something on the Spine website describing something like that, point me at it and I'll take a look.
ok i find a code about IT on u3d
var bone = skeletonMecanim.Skeleton.FindBone("bone01");
bone.X += 0.01f;
How to make a 3d space and 2d sprite game like Don’t Starve, because it is annoying to always use the program to set the sprite layer level
dear mikal,thanks for u work for construct,Is it possible to use a program to control the rotation of the bones, or set the physical behavior to the bones separately, and set joint, such as creating a ragdoll effect
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if i had many subevent,The width of the event table will be compressed, unless the width of the timetable can be dragged
c3 sprite image point not change when mirrored??????
whi i can,t drag event sheet width???
thank you very much...
Member since 29 Jan, 2016