wertt22's Recent Forum Activity

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  • Release 1.23.0 Disable render to texture when offscreen (saves perf), animation continues for events, etc.

    211 Spine objects off screen (usually 30%+ CPU utilization when on screen.)

    nice!👍

  • Ah, I see what you are looking for now. I am looking at moving just a bone, it would be an override from the current animation. This is also needed for some of the animations like the aim animation. I will probably work on something like that in the next couple of weeks.

    yes we can make player or enemy attack with angle and position we need thanks for u work,c3 is powerful my game is translateing to c3

  • wertt22 Right now it is not with the C3 Spine plugin. If you see something on the Spine website describing something like that, point me at it and I'll take a look.

    ok i find a code about IT on u3d

    var bone = skeletonMecanim.Skeleton.FindBone("bone01");

    bone.X += 0.01f;

  • How to make a 3d space and 2d sprite game like Don’t Starve, because it is annoying to always use the program to set the sprite layer level

  • dear mikal,thanks for u work for construct,Is it possible to use a program to control the rotation of the bones, or set the physical behavior to the bones separately, and set joint, such as creating a ragdoll effect

  • if i had many subevent,The width of the event table will be compressed, unless the width of the timetable can be dragged

  • c3 sprite image point not change when mirrored??????

  • whi i can,t drag event sheet width???

  • thank you very much...

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wertt22

Member since 29 Jan, 2016

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