boulerzzz's Recent Forum Activity

  • To be honest, I would rather pay an extra separate subscription fee for an up to date plugin, so as to enable scirra to direct funds to this.

    I would too.

  • Open bidding will not work. Scirras mobile advert has not been updated in a long time and is now outdated. They will have to update the plugin. Who knows when or even if they will do it...

  • I agree it should be fixed. But it should be perfectly aligned (for all fonts) or it makes no sense to change it. If it can't be fixed 100% it should not be touched at all. Text never worked well for Construct so I guess it can't be made perfect.

    Edit: I mean what is the point of me and you spending hours and days realigning text objects (to a new position that is still wrong. Maybe less wrong but still.) when we could use that time making an awesome game instead?

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  • I had to basically rebuild all my projects after the last stable. Took several days for me to change all the text objects. I had to use super complex calculations taking into account the font size and the text object height. I also change the font size from time to time depending on the screen size and ratio and needed even more calculations to move the whole text object to compensate for the incorrect y position. Ashley Please do not make any more changes to this ever again.

  • Happens like 10 times a day (and has been happening for maybe a year by now). I just hit f6 and close the export window to bring it back to normal. 👍

  • Ashley Should we add NSUserTrackingUsageDescription to our info.plist in xcode now to support IOS 14? Would not want to lose money because of this.

  • Did you use testflight to install the game on a physical device?

    My game also gets stuck on the simulator but works great on real devices.

  • You should open the .xcworkspace file in xcode.

    Just updated one of my ios apps and it works fine for me.

  • It can be alot of things. But if you use any 3rd party plugins avoid using advanced minification. Try simple minification instead and check if that works.

    Scirra recently updated the minification process and alot of 3rd party plugins don't work with advanced minification now.

  • Use the correct app id that admob gives you when you create an app.

    Theres a pinned post about this.

    construct.net/en/forum/construct-3/how-do-i-8/breaking-change-mobile-advert-145087

    Below "test mode" in the properties bar your android id looks wrong and that causes the app to crash at start.

  • Why is the logic bad? He preloads an ad and then waits 4 rounds/levels before he shows it to the user.

  • They can also be added in Android Studio if you use that.

    1. Right click App->new->image asset

    2. Add your foreground and background layer

    3. Add

    android:roundIcon="@mipmap/ic_launcher_round"

    to your androidmanifest after android:icon="@mipmap/ic_launcher"

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boulerzzz

Member since 21 Nov, 2015

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