Laurent's Recent Forum Activity

  • Ashley

    Thanks ! So easy, logic and straight forward. Wonder how I didn't think of it.

    Actually, I had to remove a lot of add ons that were link to that 'variadic' stuff.

  • Thank you !

    But there's only one add on I want to remove and I need to keep the rest since I don't remember what are the others I installed

  • Hello,

    I updated Construct 3 to 158 and app crashes at startup with the following message.

    Apparently it is due to Rex Timeline Plug in. I tried restarting in safe mode but app crashes when I try to open add-on manager. So there is no regular way to remove the plug in.

    Using Chrome developper tools, I identified a file that apparently is the plug in : blob:https://editor.construct.net/0cddae18-8250-470a-bb96-f5f9b4deb622

    Is there a workaround to remove the add-on ?

    thanks !

    Error report information

    Type: unhandled rejection

    Reason: Error: Addon 'Rex_TimeLine' ACE 'set-trigger-timer-parameters' uses "variadic" parameter which is not supported in the SDK. Refer to the SDK documentation for supported types. Note support for condition/action variadic parameters has been removed - see: construct.net/en/forum/construct-3/plugin-sdk-10/variadic-parameters-removed-143189 Error: Addon 'Rex_TimeLine' ACE 'set-trigger-timer-parameters' uses "variadic" parameter which is not supported in the SDK. Refer to the SDK documentation for supported types. Note support for condition/action variadic parameters has been removed - see: construct.net/en/forum/construct-3/plugin-sdk-10/variadic-parameters-removed-143189 at Object.ǃXWI (https://editor.construct.net/r158/main.js:63:112884) at X.ǃn$ (https://editor.construct.net/r158/main.js:63:166246) at Object.ǃwis (https://editor.construct.net/r158/main.js:63:166595) at n (https://editor.construct.net/r158/main.js:2:199266) at t (https://editor.construct.net/r158/main.js:2:199051)

    Stack: Error: Addon 'Rex_TimeLine' ACE 'set-trigger-timer-parameters' uses "variadic" parameter which is not supported in the SDK. Refer to the SDK documentation for supported types. Note support for condition/action variadic parameters has been removed - see: construct.net/en/forum/construct-3/plugin-sdk-10/variadic-parameters-removed-143189 at Object.ǃXWI (https://editor.construct.net/r158/main.js:63:112884) at X.ǃn$ (https://editor.construct.net/r158/main.js:63:166246) at Object.ǃwis (https://editor.construct.net/r158/main.js:63:166595) at n (https://editor.construct.net/r158/main.js:2:199266) at t (https://editor.construct.net/r158/main.js:2:199051)

    Construct 3 version: r158

    URL: editor.construct.net/r158

    Date: Tue Jul 16 2019 22:44:08 GMT+0200 (heure d’été d’Europe centrale)

    Uptime: 3.2 s

    Platform information

    Browser: Chrome

    Browser version: 75.0.3770.142

    Browser engine: Chromium

    Browser architecture: (unknown)

    Context: browser

    Operating system: Mac OS X

    Operating system version: 10.11_6

    Operating system architecture: (unknown)

    Device type: desktop

    Device pixel ratio: 0.75

    Logical CPU cores: 4

    Approx. device memory: 8 GB

    User agent: Mozilla/5.0 (Macintosh; Intel Mac OS X 10_11_6) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/75.0.3770.142 Safari/537.36

    C3 release: r158 (beta)

    Language setting: en-US

    WebGL information

    Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)

    Numeric version: 2

    Supports NPOT textures: yes

    Supports GPU profiling: yes

    Supports highp precision: yes

    Vendor: Intel Inc.

    Renderer: Intel HD Graphics 4000 OpenGL Engine

    Major performance caveat: no

    Maximum texture size: 16384

    Point size range: 1 to 255.875

    Extensions: EXT_color_buffer_float, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_texture_filter_anisotropic, OES_texture_float_linear, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context

  • bbenny93 Thank you, Sir !

  • Lovely ! It works now. Thanks !

  • Hello,

    Is there a way to adapt this plugin to Construct 3 ?

  • Colludium - I've tried using all available formats but all it displays is something like :

    "{

    "passages": [ { "text": "Welcome to the Twine instructions - made using Twine!\n\nIf you haven't imported and opened the Instructions project in Twine then please do so. If you don't know how to do that, open Twine in a separate window and click on \"Import from file\" on the right.\n\nBut first - have you imported the JSON formatter yet? If not, please do that first.\n\n[[Actions->actions1]]\n[[Conditions->conditions1]]\n[[Expressions->express1]]\n[[Setup JSON export->get json1]]\n[[Examples->examples main]]\n\n---\nAs soon as you declare a link, variable, object reference, function or use \"---\" then all following text is ignored.\n\n>>var1 val1\n>>var2 val2\n##objref1\n##objref2\n@@func1,param0\n@@func2,param0,param1\n\n",

    "links": [ { "name": "Actions", "link": "actions1", "pid": "2" }, { "name": "Conditions", "link": "conditions1", "pid": "3" }, { "name": "Expressions", "link": "express1", "pid": "4" }, { "name": "Setup JSON export", "link": "get json1", "pid": "17" etc etc

  • Do I have to change Format ?

    I uploaded yours in Twine but if loading your html file into Twine was ok, it is still impossible to play it

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  • Hi bbenny93

    Are you still around ?

    I was wondering, I was looking for a way to turn your amazing dialog system into a engine to power a Lifeline type game (https://www.bigfishgames.com/daily/3mingames/lifeline/) i.e. :

    • mobile and touch friendly
    • scrolling text
    • dialog displaying like on a chat system
    • automatic display for 1 to 5 buttons for player choices
    • ability (like your system is offering now) to trigger functions.

    Any idea on how to do this ?

    You did amazing job so far.

    Thanks

  • repkino - great work ! I bought the plugin and followed the instructions. I loaded the .html file in Twine (version 2.2.1) but impossible to play it and test it.

  • Hi to all,

    I've been trying to generate an android.debug.apk from C3 but only managed to get a black screen on the device.

    Steps :

    • I created a simple game for test : a drag and drop sprite on blank screen
    • Filling in all the information needed for app export : name, web site, mail, version...
    • Export using Android.debug.apk. Minifying script
    • Upload .apk on my website
    • Download .apk to smartphone (Android 7) using the .apk dress on Chrome
    • Install .apk when loaded
    • Launch .apk.
    • Black screen

    Oh, and Developper mode is activated on the phone

    Is there anything I'm doing wrong ?

    Thanks for your help !

  • Thanks !

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Laurent

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Member since 18 Jan, 2012

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