> I was thinking of something :
> - Put on your scene a few invisible obstacles that you can activate/desactivate.
> - Every time an object has to find its path, chose randomly a random number of obstacles to activate. This will create for every object a different path to choose from. One path is calculated, disable active obstacle and apply the same process to the next object
> - Of course, you'll have to place your invisible obstacles on stage so that they won't create dead end where an object can be stuck.
>
> I didn't give it a try but this may be worth trying
>
Yes that's what I was saying above. I've put it into practice and it works.
Oh ! Sorry, it seems I missed your post.
Do you have a capx to see how you achieved this ?