AnD4D's Recent Forum Activity

    • Post link icon

    zenox98 I updated my post... which is now full of irony

    • Post link icon

    AnD4D You do not understand what i mean

    por cierto te lo dire en español

    No hay más necio que el que no quiere entender ni aprender.

    They said: By the way, I'll tell you in Spanish

    There is no more fool than he who does not want to understand or learn

    So I replied:

    Tal vez la barrera del idioma es un problema.

    Which means: Maybe the language barrier is a problem.

    • Post link icon

    >

    > >

    > > I hope that the subscription model fails miserably and so learn to listen to the community

    > >

    >

    > Ah, that's poor form. You shouldn't ever wish failure on anyone. It's easy to be bummed, but take a breather on that thinking.

    >

    You're wrong, it's not personal, I do not wish bad things to anyone, I was going to buy C3, but I do not want a subscriptions system, that's why I want it to fail, but I do not want C3 to fail, only the subscriptions system

    can you understand it?

    No, you're wrong! It's very personal.

    You said "I hope that the subscription model fails miserably and so learn to listen to the community". First of all you're saying that you personally want it to fail...

    Second, you want it to fail so that you don't have to buy a subscription system. That sounds pretty personal too.

    If the subscription system is a massive success, then that's only a bad thing for you, because you don't want to pay it.

    So now you're coming across as inconsiderate, selfish and lacking in moral character. Finally, the fact you came back to argue against these blatant points also makes you foolish.

    As I keep saying, I don't care about the subscriptions. People want to learn Game Dev? Learn using Construct 2, or any number of other dev tools. I'll try C3 for the first year, then weigh up my options.

    Just please, Scirra, release some actual features that game developers might find useful or interesting, not features that are only really interesting to you guys.

    So far we've just seen what looks like Construct 2 working in a Chrome tab. I haven't seen anything worth an upgrade price.

    Speaking of which, Chrome crashed on me yesterday out of the blue. Gave me cause for concern...

    • Post link icon

    Bit concerning that there's a post about this on ClickTeam's forum, telling them to expect an influx of Construct users.

    I'm weighing up my options, but certainly not set on transitioning until I hear the features.

  • Nope

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
    • Post link icon

    > [quote:3lk6jntw]But just one question, while the decision is already made, lets say this model of subscription don't work as intended, would you guys be whilling to reconsider it and go back to pay-once model? Or at least that kind of discussion between you could happen?

    >

    Well yes, if the model fails we'd of course have to re-evaluate otherwise we'd be fools!

    I hope that the subscription model fails miserably and so learn to listen to the community

    Well that's unpleasant.

    Although I don't like it, they've moved to a subscription system BECAUSE of the in browser software, and they moved to the browser software to enable the program to work on pretty much any system that can run Chrome.

    This means they'll be able to widen their user base to other operating systems (theoretically, it may be possible to open it up on phones and tablets), and the subscription system also acts as a security measure.

    With the software online, without a subscription, a user could just buy once and share their license with others, potentially resulting in less sales. This way, they get paid every year, which will help enable them to maintain both C2 for a short period and C3 long term.

    So I understand it, yes...

    I still can't get my head around this method of drip feeding us features on how the actual software is better. So far, all I've heard is that you can do math inside the layout screen.

    I look at Construct 2 and consider it capable of doing almost any 2D game I can imagine. I want to know what elevates Construct 3 above it, and as a Windows user, using it in a browser isn't remotely interesting to me.

    • Post link icon

    What if they move to a $99 per month (build box)/$49 per month (Adobe)/€160 per year (bitwig) model?

    Heh! Then I'm out. I hate the world slowing moving into a subscription based thing, where nobody owns anything yet continue to pay for everything.

    I can't see that happening, otherwise Scirra would have charged for exporters and the like.

    • Post link icon

    People have to remember, a huge number of Construct users are from the Americas, so we'll probably hear something around 2pm when some of them have woken up to make a bigger splash online.

    Just sensible marketing.

    Saying that! Gimme gimme gimme!

  • Just a quick question.

    Using the bounce function as an example, is there a way to determine when the sprite initially bounces? It would be nice to be able to put some sound effects in. In my game, it's not colliding with anything, so I can't just wait for a collision. It's more of a menu feature, so it just drops into place.

    I'm looking at the conditions associated with it, and wonder if it's in there. I feel I may need to start experimenting... but it's probably something like 0.5 on the first collision, 0.75 on the second and so on and so forth.

  • 99Instances2Go

    Sorry, that was just to represent what I wanted. Perhaps I should have used letters rather than numbers to better demonstrate.

    A,D

    B,E

    C,F

    or

    A,B

    C,D,

    E,F

    It really didn't matter what the data contained.

  • Thanks

    That's what I ended up doing. I've been using Pop to restructure arrays for so long, I hoped I could do the same for an individual element. Oh well. It works perfectly, it's just not that one line solution I'm so fond of.

  • Does anyone know how I can have and manipulate an array with lots of data, similar to the below representation:

    1,6

    2,7

    3,8

    4,9

    5,10

    So in the above, it's showing a width of 5 and a height of 2. Imagine the height going on for 50. Also, imagine that I want each element to have a depth of 3.

    See, lots of data.

    Now, just using the example, say I want to completely remove the number 3 from the array, and have the number 4 move up 1 element, and the number 5 do the same. Do I need to do this manually, or is there a smart way of manipulating an array in this fashion? As I said, it's going to be a big array with lots of depth elements as well. I'd rather not have to require a manual movement.

    I want the array to recognise when an area of itself is now empty and have its remaining elements move up the array to fill in the blanks. Keep deleting, and you eventually end up with an empty array.

    By the same token, if the array was empty, if you put something in the bottom, it'll quickly make its way up to the top.

    Hope I've made sense...

AnD4D's avatar

AnD4D

Member since 4 Nov, 2011

Twitter
AnD4D has 4 followers

Connect with AnD4D

Trophy Case

  • 14-Year Club
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Coach One of your tutorials has over 1,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • RTFM Read the fabulous manual
  • x3
    Great Comment One of your comments gets 3 upvotes
  • Email Verified

Progress

22/44
How to earn trophies