Listen, I have nothing against Scirra because I've worked for a long time on a game in C2 and am about to release it (even though I gripe a lot). My biggest peeve with C2 is the almost complete lack of documentation of anything really useful. The manual is extremely sparse. And you're expected to hunt for little bits and pieces of useful code in dozens of different sources, tutorials, and videos, and everyone gets on your case if you didn't do a zillion Google searches (well that used to be the case, not anymore; the community has gotten a lot better or maybe those used to be fake accounts). This literally leads to hundreds of hours of frustration and wasted time for software that's supposed to be "intuitive" and "user friendly." I'm pretty sure Scirra, if not the founder has made millions at this point. Honestly, what would it cost, just to hire a person to concatenate all the most useful examples and codes in some time of library or preferably the manual, which from a layman's perspective is a joke.
This is supposed to be software to make our lives easier, and honestly, for someone who's over 40, it has been a nightmare. It has gotten easier with a lot of support from the community, which has been great (and all it took was a 4 year part-time apprenticeship haha), but not before I had to pull my hair out. Some of it has been useful because I learned a lot, but honestly the curve could have been significantly shortened by someone who cared.
I get the feeling C3 is going to be the same way. There is a remarkable lack of caring in terms of making the software user friendly and easy to learn which is exactly what C2 purports to do.
While I understand that old operating systems like Vista and Windows 7 are still the standard for a lot of video game development tools, with something like C2 I think it could have been regularly updated for newer versions of Windows, which is a must if your computer goes bust and you temporarily cannot restore from backup.
What I also found that as a high-level language C2 can be very unstable, so I think the words "proto-typing software" should be in every marketing ad, instead of sucking people in and then suffering for years thinking they can make something fullproof and usable. Now, this may be exaggerated because maybe for very simple games it works beautifully, but on Windows 10, for example, I have to load every game a minimum of 3 times before it loads correctly. This is true of my capxs as well, so it doesn't exactly inspire confidence after having paid the business license.