skymen's Recent Forum Activity

  • Well, imagine this:

    I have a loading screen that has an animation in it or even a minigame, or anything to keep the player focused.

    Right now, I can't have this, because you cannot preload another layout in background. So to have this you have to "simulate" a loading screen, make it do what you want, and then go to another layout. However, this is problematic, because, if you have a layout that needs a lot of memory, the current layout completely freezes while the other layout loads, and when it finally shows, you have a quite big FPS drop.

    Having a way to preload another layout before going to it would fix those problems.

    In my case, sometimes, a layout can take up to 10 seconds to load properly.

  • Well thanks. I'll try to make something like this. However, it's still quite problematic. Can't we have a feature like "preload layout" and when the layout is fully loaded, have an event "On layout loaded". I may ask this as a plugin request.

  • Hey, at the moment, to load the heaviest layouts, I use another layout that displays a text and an animation while the next layout is loading. However, my problem is that everything stops as soon as the next layout starts loading, including the animation. That gives the layout a froze effect, and that's quite problematic. So is there a way to have the layout continue to run as long as the next layout is not fully loaded yet?

  • Yeah, I saw it. However, the effect is a bit hard to use (At least, I couldn't get it to work ^^)

  • O_O. Oh my god.

    That made not only my day but my whole life!

    Thank you . Much love.

  • Hey, I'm saying this as a suggestion, but I think that being able to choose a sprite's default animation depending on its UID would be nice.

    What I mean is that, let's say I have a monster. I copy/paste it and create a new animation for the second monster to be slightly different. (Because, I already coded the first one, and don't wanna bother creating an other object, or a whole family.

    I could create an instance variable named "DefaultAnimation" and make it using events (I already do that), but in the editor, I have no way to tell what copy will launch with what animation visually without having to click on it.

    Let's take an exemple:

    http://image.noelshack.com/fichiers/201 ... -20-18.png

    Here is a level in my game. Here I have 3 screens, each is displaying a different animation, but I have no way to tell which one unless I click on it, look what it's default animation in the instance variables is, and then open the sprite animation editor and look for the named animation.

    It would be nice if there was a way to change a sprite's default animation (and thus how it looks in the editor) without having all of the other ones changed as well.

  • tgeorgemihai Oh, yeah, that's pretty close to what I wanted to do in the first place. Actually, my first goal was to make a puzzle game where you would control a cube, and would have to go through levels, with the ability to jump, push, move and activate buttons. But really early in dev I remembered a GTA exemple for Clickteam Fusion 2.5 I saw a while ago, and it pushed me in that direction.

  • Well, it was not made using Q3D ^^

    Rexu Well, I find it pretty smooth.

    Here is a screenshot with CPU utilisation

    http://image.noelshack.com/fichiers/201 ... -titre.png

    For The perspective, I already know it's kinda wrong, but I haven't figured out how to fix it

  • Okay, I understand, I'll try to solve it on my own then.

  • Ashley Did you even read? I said I'm linking the capx of my game because I couldn't reproduce the bug elsewhere. And it only occurs on one layout. You could have *at least* checked the several gifs and screenshots and see that the problem is coming from Construct and its particle system, and not from any third party plugin.

    What kind of support is that?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Yeah, I know. Actually, the top and the base are the exact same size. You can actually have the top a different size than the bottom(which you can choose via instance variables), but that would require that the walls have a different texture (which you can also choose via instance variables) to mathc with the different size (meaning, no longer have square/rectangle textures, but ones having the shape of a trapeze. I tried it, it works just fine, but I'm too lazy to replace it.

  • Yeah, I know. Just to try, I recorded like 5mn of Limbo, and it does the same thing. Framerate drops a lot. I just verified, and it happens that I didn't have the Asus Power4Gear technology installed (I formatted a while ago, and forgot to reinstall it). Now it runs more at 30 FPS, which is a lot more acceptable as I can always speed up the footage a little to simulate my 60 FPS. But yeah, it happens that if I have a 2D Game AND a recording software running, my CPU will have a really bad time:

    I'll see if I find any method to use less of my CPU when doing both.

skymen's avatar

skymen

Member since 3 Aug, 2015

Twitter
skymen has 122 followers

Connect with skymen

Trophy Case

  • 10-Year Club
  • Entrepreneur Sold something in the asset store
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Popular Game One of your games has over 1,000 players
  • x34
    Coach One of your tutorials has over 1,000 readers
  • x2
    Educator One of your tutorials has over 10,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • RTFM Read the fabulous manual
  • x13
    Quick Draw First 5 people to up-vote a new Construct 3 release
  • x5
    Lightning Draw First person to up-vote a new Construct 3 release
  • x5
    Great Comment One of your comments gets 3 upvotes
  • Email Verified

Progress

23/44
How to earn trophies

Blogs

  • Skymen

    Sometimes I do some cool stuff in Construct. Sometimes I like to talk about it.