Computes a directional sprite index (4/6/8 dirs) based on player 3D position relative to NPC facing angle.
LOD Switcher — Automatically switches object detail level based on 3D camera distance. 4 levels: High, Medium, Low, Very Low/Hidden.
Move any object along a full 3D waypoint path. Supports linear & smooth splines, loop modes, ease in/out, and sprite as visual marker setup. Perfect for enemies, platforms, cameras, and projectiles.
True 3D projectile movement for Construct 3. Gravity, bounce, pitch and native 3D Camera integration in one behavior. If you need advanced version of this behavior visit my site: https://jonasz-o.itch
Deforms a sprite's mesh in real-time using Z-axis offsets. Click to dig or raise terrain points.
Control your 3D camera's field of view at runtime or via event sheets. Set any FOV angle and retrieve the current value instantly. You can set FOV for Regular and Normalized Z Axis Scale
Reveals the map around the player using a Tilemap. Supports multi-unit reveal, reset, and discovered area tracking.
Minimal C3 behavior template. Includes Is Enabled condition, Set Enabled action, and clean structure ready for development.
Minimal C3 plugin template. Includes Is Enabled condition, Set Enabled action, and clean structure ready for development.
Minimal C3 effect template with Enable toggle. All three renderers included (WebGL, WebGL2, WebGPU). Ready to develop.
Add a painted light effect to the surface of an object
Pulsing inner glow effect with layered visuals, color control, and smooth or random flicker for dynamic sprites
Member since 20 Sep, 2011