How often is the text object updated?
Have you made events for it to increase or decrease?
What details would you want?
Are you unclear on what a variable is and/or how to use them?
Assuming health is a variable the action would be
set text = "Health:"&variable
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sprites can be copied with
right click copy
right click paste
The events concerning the sprite should either be copied to the event-sheet attached to the new layout or put on a separate event-sheet which you can include by right clicking the event sheet and include event-sheet
QuaziGNRLnose
Is there another way for me to get the plugin then buying it with Paypal or creditcard?
I've been working more than a week trying to get money onto my account, but somehow my bank and paypal just don't mix.
Could you share your capx, or give an example of what you are trying to achieve?
There is a set item action.
LittleStain ok, now that i've seen it done, i have to admit it's really damn simple =/, but it's a lot more "math minded" than i'm used to. I send you a tasty digital cookie with all my appreciation! your solution is amazing. Thanks for helping me ^^!!
LittleStain ok, now that i've seen it done, i have to admit it's really damn simple =/, but it's a lot more "math minded" than i'm used to. I send you a tasty digital cookie with all my appreciation! your solution is amazing.
Thanks for helping me ^^!!
Luckily I didn't have to make up the math part..
I'm terrible at it..
thanks for the cookie!
Why do you use accelerate in a triggered event?
Wouldn't setting the speed to something different be better when only done once?
I think accelerating would work better if done for a certain amount of time..
A good example is in this thread:
You could just add a condition to the movement events - cadavre is not visible..
Or use :
system cadavre = 1
trigger once
system set group Déplacements2 deactivated
system cadavre = 0
system set group Déplacements2 activated
Member since 26 Apr, 2011