LittleStain's Recent Forum Activity

  • Create an event:

    Sprite pick nearest to

    It's just one of the many conditions

  • The candle in my post is from the linked topic, it was created with the flag-shader..

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  • And if their origins are not the same using the boundingbox-coordinates could be used to check..

    If one of the sprites is moving (which is almost certain) it must be said that there is hardly any chance of the coordinates to be exactly the same, so you might want to work with an expression checking if the sprite is within a distance of for example 5px of the other, and set it to the exact location if so..

  • I'm quite aware of what an excavator is, I was hoping for you to show how far you've come creating one, so we could give you some pointers on how to make it better.

    Is there a reason you want to use physics to create it?

    What are your plans for it to do in the game after you have created it?

    In what way do you want the player to control it?

    does the player control the bucket, the first arm, the second arm and how?

  • I'm not sure, but it seems browser alert will always show the webpage/adress it is coming from..

    If true, you might want to look for a different solution to deliver the message..

  • Best way would probably be to create an animation, but there are other possibilities like shader-effects..

    For example, in this topic is the flag shader, which with the right image might produce a nice-looking flame..

  • So the question is: How would you differentiate between the two possible events?

    I guess one way would be to determine the direction of the movement of the touch..

    If it is more or less horizontal - do the menu drag/swipe

    if it's more or less vertical - move the menu-Item..

  • LittleStain

    Thats all we have set up sadly. You could try a prepaid credit card from a general store/pharmacy maybe?

    I'm not even sure we have that here in the Netherlands, haha..

    I can buy an empty one from my bank for about 15 euro's, but as I'm probably only going to use it for this purchase, that's a bit much..

    I'll just keep trying to get the Paypal thing working..

  • There must be an easier way but..

    system every tick - set Globalvariable = enemy.count

    for each enemy

    enemy has not line of sight - subtract 1 from GlobalVariable

    system compare two values - GlobalVariable = 0

    add action

  • Only thing I can think of is using the fullscreen in browser crop option and using the browser plugin expressions browser.screenwidth and browser.screenheight to make some adjustments to layer and or object sizes depending on the size of the screen.

    Hud elements would ofcourse have to be placed using either the anchor behaviour or based on viewportleft, viewportright, etcetera

  • So you have to update the text, right?

    Would this work?

    system every tick

    set text = "Health:"&variable

    I would only update the text when needed, but for you I'll take baby-steps.

  • Does the variable remain 20 or does the text keep showing 20?

    Are you by any chance only setting the text on start of layout?

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LittleStain

Member since 26 Apr, 2011

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