Thanks for replying!
"Why do you use accelerate in a triggered event?"
Hmm. I hadn't thought about that. I don't in my actual game.( I made the capx to illustrate the inconsistency of using the accelerate). So, accelerate can't be used to "set" the speed of an object, without having it act up?
If this is how it works. I guess I'll just have to make a mental note not to use triggers with accelerate.
"Wouldn't setting the speed to something different be better when only done once?"
Well. I wan't to make it so that I can accelerate every other object every tick according to an instance variable of another object, which I then reset. I have in these 24 h realizes that simply isn't the best way to do it. I now have the game setting the speed of all other objects to another object every tick, and having that object accelerate instead.
I think accelerating would work better if done for a certain amount of time..
Yes. It seams to work if using lower values over more ticks. I can't help but feel that it's still not consistent, and that bothers me...
Ah well. I think I have solved my problem though. Even If my questions still aren't resolved.
I thank you for taking the time to read, looking at the .capx and replying!