cesisco's Recent Forum Activity

  • Here's my entry

    One Room Rush

    I didn't see too many games made with C2, I don't know what it could mean...less C2 users in this segment of indie developers...?

  • I’m undecided right now, I don’t know if I release this game as it is, as a procedurally generated platform game, or wait and make a full fledged game with handcrafted levels, and include this as a endless mode of that game… anyway here’s a new video of the current alpha gameplay.

    I’ll add some new graphical features to juice it up a little bit

    Yogo Path video

  • Thanks newt!

    Good idea, I have a lot of other stuff ready to include in the game(like missiles destroying the Path), but I was worried about the performance.

  • Edit: 15-12-2016

    I’m undecided right now, I don’t know if I release this game as it is, as a procedurally generated platform game, or wait and make a full fledged game with handcrafted levels, and include this as a endless mode of that game… anyway here’s a new video of the current gameplay.

    I’ll add some new graphical features to juice it up a little bit

    Yogo Path video

    Original Post-Hi, finally, I took some time to remake my Ludum Dare entry ” Yogo Path”.

    The game was made for LD28, and It was a platformer with procedurally generated levels. Ludum Dare entry

    Now the game has only one procedural endless level (like an endless runner), and the backgrounds are procedurally generated too... and I made a new gameplay music.

    I didn’t test this fully yet(only on Chrome and on my overpowered PC), so I don’t know if it runs well with all the procedural stuff going on.

    I just found one bug that happens for time to time, when the collision checks breaks the game, but I couldn’t fix it yet.

    I want to add some extra lights and particles to the game but I need to make sure if all runs well as it is.

    I will upload this on itch.io(as a free game), but if you have the time to play it, go for it, and if you find any bugs, please tell me here on the forum.

  • > yea...probably works only if you disable WebGl...not the best solution...

    >

    I wonder why turning webgl off allows transparent backgrounds? Sadly as I'm using a lot of effects like tint this isn't an option, but I'm going to keep exploring it :/

    AlexFrancois

    Hi, I’m trying to achieve the same(transparent background with nw.js and WebGL), did you find the solution to this problem?

    Thanks

  • Thanks newt.

    I have a lot more tracks with orchestra and choir from 2010, and I didn't use any of them.

    These are a bit difficult to fit in a gameplay scenario, they sound too big, I prefer a minimalistic orchestra sound to improve the mood of my games.

  • Hi, I posted at opengameart 3 music pieces that were sitting on my computer since 2010/2011 without any use.

    Maybe the themes are not suitable for in-game music, but maybe for menu screens or something like that.

    http://opengameart.org/content/fantasy- ... ral-pieces

  • Fengist you don't need to export the game, just run the C2 preview and copy/paste the preview url " http://localhost:50000/ " to screenfly.

  • There's nothing you can do: you can't make a sound on iOS 9 until a touchend event. It's Apple who impose this restriction, not us. The only solution is to adapt your game design to take this in to account.

    OK Ashley thx

  • You can basically ignore the limitation and the C2 engine will queue the audio to play on the next touch. Music only starting when you next touch the screen is a limitation in Chrome for Android and Safari on iOS.

    Ashley, but it seems that in iOS9, with the touchstart/touchend issue, we can get a situation when the game requires a touch and hold gameplay("is in touch" action), the music will never be triggered, because the first touch never happened, because C2 does not interpret "is in touch" as a "touch start", to trigger the music, or am I wrong.

    I don't have iOS 9, but this was reported to me about one of my games.

    This is easily solved by trigger the music in a different way, but I thought it worth to mention it.Thx

  • Maybe this will help: http://stackoverflow.com/questions/2353 ... conversion

    I used javascript to generate xml for rgb to cmyk, put it into an xml file to create this game in C2: http://www.kongregate.com/games/indieki ... lime-quest

    Nice, thanks for the info.

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  • It would be great to have an action to set the "layer background colors" in HSL values.

    This would allow to create procedural colors in a much more intuitive way, and with better results.

    Ashley there's any technical issue that prevent this to be implemented? Thx

    Other solution would be generating the random/procedural HSL values, and then convert them to RGB , but I can't find a conversion formula that works for me.

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cesisco

Member since 2 Feb, 2010

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