cesisco's Recent Forum Activity

  • ridhoemgl it's fixed

    Slash effect capx link

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  • It seems that almost no one played this game

    Play Yogo Path on itch.io

  • > Please make this available again to download! I have a 75% made game but I lost the plugin needed to play/open my game!

    >

    > Hi PixelRebirth I'm very interested on this, how can I get the plugin?Dropbox no longer allows public files.

    > Many thanks

    >

    Sorry for the inconvenience, the links should work now again!

    Thank you!

  • Did you procedurally generate the terrain ahead of time, or are you generating on the fly?

    Also, can I see your algorithm? (assuming its not proprietary)

    Hi, the map is generated on the start of the layout, it’s a closed map, not endless as you can see if you move the player around a little bit.

    This is a work in progress, and it’s very far from what I want to achieve, but my first approach for the map shape is any dungeon algorithm you like, then think that corridors are roads and rooms are big areas that you can drop anything you like.

    The second part is to run loops for the different areas to give them bitwise numbers, then based on that numbers you know where each tile is, if it’s a border tile or if it’s surrounded by other tiles.

    Now you can populate those areas you different types of items(houses, trees, fences…)

    The third part is to have all tilemaps ready to be “autotilable”, as you can see those fences, trees or rural terrains are “autotilable”, and can have any shape.

    This is a basic rough explanation, but I have already more than 300 events in my capx and is only about 20% of what I’m trying implement.

    Any tips or ideas to implement other procedural stuff in the map are appreciated.

  • Cryttexx thanks for the feedback, but this is only a study on procedural generation, and maybe if I’m satisfied with the result I will figure out an idea to make a game with this.

  • Hi PixelRebirth I'm very interested on this, how can I get the plugin?Dropbox no longer allows public files.

    Many thanks

  • Looking good so far!

    It seems that the collisions are pretty good which is always something I struggle getting correct with procedural stuff, especially tile maps.

    I didn't come across any odd looking sets from generating it a couple times, keep it up!

    thanks for the feedback.

    New version is live now with more variations.

  • I’m testing a procedural village to use in a future roguelike/rpg, and I’m posting here to get some feedback on how I could improve the procedural generation, or if you have some other tip on the technical /design side, I would appreciate any feedback.

    The graphics assets are CC0 just for prototyping for now.

    For now it's very basic, but my goal is to include rivers, procedural houses interiors and dungeons too.

    Play it here

    Arrow keys to move

    Left click to generate new

  • Yogo Path on itch.io

    Level design and backgrounds are procedurally generated

    https://cesisco.itch.io/yogo-path

  • Hi, my game Yogo Path is on itch.io now.

    Give it a try.

    -Yogo Path is an endless procedurally generated platformer where you have to control two alien brothers at the same time, while you find the best way to avoid enemies and other obstacles in your path.

    -Level design and backgrounds are procedurally generated.

    -Yogo Path is a remake of the original concept of my Ludum Dare 28 entry.

    Play the game

  • SecondDimension

    Thanks for the vote and comment.

    My game was #35 Overall and #10 Fun, my best result so far.

  • >

    > I didn't see too many games made with C2, I don't know what it could mean...less C2 users in this segment of indie developers...?

    >

    These results from the Global Game Jam the past couple years are interesting- I dont think C2 is going to drop off- seams to still have a strong user-base. I think part of it is C2 is a great introductory software / engine. You can "Graduate" from it and go to unity or something else that has more options or 3d etc.

    It does seam to hold its own-

    Im curious to see what Construct 3 holds in store-

    Yeah maybe it was only bad luck to find 2 or 3 C2 games in my rating/review process

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cesisco

Member since 2 Feb, 2010

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