cesisco's Recent Forum Activity

  • Hi guys, this is my first game in Google Play, just to test the IntelXDk workflow, Admob, posting to twitter and all that stuff.

    I was so focused in the technical problems that i just used the Scirra pack for the graphics.

    Stellar Jam

    https://play.google.com/store/apps/details?id=com.cesardarocha.stellarjam

    I'll appreciate all feedback possible, mostly for technical problems.

  • Ok, thanks to share your thoughts.

  • Hi, i am about to release a couple of games in Google Play marketplace(with Intel XDK) and i have some worries about the legal stuff, like if it worth to include the EULA agreement(and how).

    Imagine this scenario(unlikely):

    -Your game is released in Google Play

    -Your game is an instant success, reaching millions of players.

    -Your game cause hundreds of crashes(webgl drivers bugs and so on), some of them leading to the loss of the user data or even the device itself.

    What would happen in this catastrophic scenario?I would appreciate hearing your thoughts/knowledge on this.

    Thanks

  • codah

    Ok thanks, maybe i'll go with APi level 14 and look at the crash reports, and decrease the API level in future updates.(if possible)

    By the way, it seems the WebGl gpu blacklist is turned off by default, which can increase the crashes.

  • >

    > > Hi, if i tick the "signed" option, where can i retrieve the key to make an update to the game if necessary?

    > > Or it would be a better way to go if i do the signing stuff manually?(the signing procedure is confusing me a lot)

    > >

    > > Thanks

    > >

    >

    > You can make updates to your game even if you tick the Signed option. As said above, you can easily get the keystore file if you need to.

    >

    Ok thanks.

    This may have been asked before, but what should be the minimum Android version without taking too many risks of crashes and other issues?

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  • > Hi, if i tick the "signed" option, where can i retrieve the key to make an update to the game if necessary?

    > Or it would be a better way to go if i do the signing stuff manually?(the signing procedure is confusing me a lot)

    >

    > Thanks

    >

    You can make updates to your game even if you tick the Signed option. As said above, you can easily get the keystore file if you need to.

    Ok thanks.

    This may have been asked before, but what should be the minimum Android version without taking to many risks of crashes and other issues?

  • cesisco Email and ask for the keystore file.

    The only case I know of where you'd need manual signing is if you already have a key for an existing app that you want to build using Crosswalk

    fldr Crosswalk-built apps are currently bigger as they include the chrome browser engine. The best way is probably to optimise your assets.

    Ok Thanks.

  • Hi, if i tick the "signed" option, where can i retrieve the key to make an update to the game if necessary?

    Or it would be a better way to go if i do the signing stuff manually?(the signing procedure is confusing me a lot)

    Thanks

  • megatronx, yes i will do that.Tks

  • yes that's fine

    Ok Thanks.

  • Nice that you include a capx as well, thinking about making some tilemaps and stuff for the store too, so that´s a good hint to make it more attractive Good job!

    Thanks, but i think i will re-release them in smaller packs due to the "one single commercial project usage " license restriction.

  • Hi Tom , my graphics item "the Cookie" is in the Scirra store now, but i misread the license.My graphics item is a pack with more than 800 files, and is a major drawback to the user to buy this, and only use in one commercial project, because this pack have a lot of graphic assets, which could be used in dozens of games without repeat a single image .

    If you are ok with this, i will delete the item(no one bought it yet), and i will release them in smaller packs of 2 or 3 sets that work together, at a smaller price.

    Tell me what you think

    Thanks

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cesisco

Member since 2 Feb, 2010

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