lucid's Recent Forum Activity

  • yes it's an issue with the plugin

    will look into this as well.

    thanks for the continued bug reports.

  • Thanks for the bug reports and suggestions. I'll take a look at everything.

  • squidget,

    Please send me the scml if possible with the problems with animations not being cleaned up, or better yet, a cap file.   Also if possible a cap file for the problem with moving between layouts.

    Squidget and NotionGames

    I'll clarify the current situation, because I believe my lack of focus in promoting it recently has given people the wrong idea. There is one missing important feature that will be added at some point by Ashley, this is having a way to reimport an animation into a cap after already creating events with it, and changing the project afterward in Spriter.

    Aside from that missing feature, and many features that aren't in the Spriter editor yet, the goal is for this plugin to be in totally useable form and ready to use in games as quickly as possible, so please report even small bugs, but especially larger ones. I will make time to fix them as soon as possible. Also report any major useability issues, so I can prioritize those into my schedule as well. My current focus is getting Spriter to 1.0(and adding those pro features to the plugin), but I will have more time to test soon after. In the meantime, the Scirra community is the testing team. I actually thought we were up to date on having fixed all reported bugs, so if you reported this already I may missed your post.

    In short, the animation features should be complete. If it's not behaving like a finished product, please report the bug, or post the suggestion.

  • Repost from Spriter forums, but I have a soft spot for awesome Kickstarters, so I want to help these out. Please spread the word and/or pledge if you'd like to see them come to light. Feel free to add other Kickstarters in replies.

    Buddy & Me by Sunbreak Games

    Awesomely animated game that looks like a true labor of love

    'Street Fighter: Assassin's Fist' Kickstarter Campaign by Joey Ansah

    Experienced action star and director wants to create a proper live action street fighter series

    Dream Swim by Cat Nigiri

    Fun looking psychedelic fish game featuring Spriter animations. (Also have a soft spot for 2d game prototypes that use primary shapes)

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  • Hi mineet.

    Since C2 has direct Scml support, you can playback the animations in c2 the way they play in Spriter instead of frame by frame. Make sure you're using the the new beta version of Spriter, and just drop the scml file(your animation save file) into c2, and it will automatically import everything

  • zsangerous, sounds like you're describing bugs. We're working on a few timeline bugs. When I fix those bugs over the new few days, you should be able to ignore the extra keyframes per timeline, and just use the diamonds in the same way as the previous Spriter, but if you choose, the extra timelines give you more flexibility.   Also, we'll have some tutorials soon. Thanks for the feedback.

  • Congratulations!

  • My mistake. To use those daily updates, you must first have the latest beta release installed.

  • <font color="red"><font size="3">update 3/29/13:

      <img src="smileys/smiley38.gif" border="0" align="middle">Bones now work with the latest version of Spriter beta <img src="smileys/smiley38.gif" border="0" align="middle">Fixed a bug where boned .scml animations weren't flipping properly through scale ratio action

    </font></font>

    Just tested it in my project. Flipping seems to work correctly now (or at least, the parts are lining up properly) but it's also introduced a new issue. When I actually scale my boned project each of the parts seems to scale 'twice.' For example, if I set my scaling to 0.2 the entire sprite and all the parts are scaled down to 0.2, and then the parts are scaled once again to 0.2 (making them 4% the original size.) This seems to happen even if the parts are not flipped.

    Thank you. Fixed

  • thanks for the bug reports squidget

    And everyone else, fixed that flip/mirror bug. Turns out it was only happening to projects with bones, and I kept testing with a non-boned project. Lesson learned:

    <font color="red"><font size="3">update 3/29/13:

      <img src="smileys/smiley38.gif" border="0" align="middle">Bones now work with the latest version of Spriter beta <img src="smileys/smiley38.gif" border="0" align="middle">Fixed a bug where boned .scml animations weren't flipping properly through scale ratio action

    </font></font>

  • hi zsangerous. We will get automatic updates in there at some point. I know checking forums isn't the most convenient thing, just necessary for the moment. Also, please elaborate on why it's much harder to use. There wasn't any vast overhaul to the featureset, and definitely that isn't what I'd consider a small complaint. Useability is THE most important thing. So, yes we will have tutorials (including video tutorials), but I'm still interested in what makes it harder to use than the previous version. And thanks for the input

  • The latest version of Spriter beta fixed c-7's problem. Please see if it fixes anyone elses issues as well:

    download here

    This thread at BrashMonkey forums has up to the minute bug fixes for in between builds until we drop the 'pre' from 'pre-beta'.

    With this latest version, anyone experience glitchy playback in c2 please load and resave with this, and let me know if it fixes the issue

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lucid

Member since 16 Jan, 2009

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