<font size="3">update 4/21/13:
<img src="smileys/smiley38.gif" border="0" align="middle">Fixed issue where animations with objects on only some frames would leave a static object on screen when the object wasn't on the current frame
<img src="smileys/smiley38.gif" border="0" align="middle">Fixed bug where after a nonlooping animation completed, moving it would not update the sprites (scml object moved, sprites didn't)
<img src="smileys/smiley38.gif" border="0" align="middle">added 'animationName' expression to get the current animation name
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Squidget, the issue with on initialized only working on certain layouts should be fixable by ensuring that the Scml File property of the plugin probably wasn't set to the correct file. This requires c2 code, so I have to speak with Ashley about a way to make it default to the same property for new instances. when you first import it does this automatically, but if you drag another instance into a new layout, you have to do it manually.
jayderyu, the feature to replace sprites with alternate body parts, weapons, etc will arrive in the plugin after it's complete for the Spriter editor
BluePhaze, being able to resize them would be most useful if c2 allowed the file to be visually resized with the object showing on screen in c2. I have a few ideas how this could happen, but they require c2 code, so I'll speak to ashley about them. Also the part about the collisions will be best handled when collision features arrive in spriter. I'll prioritize those pro-features as one of the first. This is definitely essential stuff
We're caught up on bug fixes and requests as far as I know, so please continue to report anything you find or if I have missed something.