lucid's Recent Forum Activity

  • thanks mattcusprime and TheWyrm

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  • -If I set a sound playback rate to something like 0.25 it doesn't apply it first time. Then when it does apply it doesn't sound right.

    The sound playback rate? There isn't a sound playback rate option in Spriter or the C2 plugin, I'm not sure what you mean.

    -Looping sounds now seem to have a bit of gap between them.

    In the plugin? You say now, did they not before?

    -If you follow your video tutorial exactly you will find that the spriter animation wont be running on the ground, but above the sprites origin. Which I think is fine and makes more sense, but may confuse people.

    The sprite origin should be set to where you want the origin from Spriter to appear(the crosshair in the canvas in Spriter)

    -In your plugin tutorial you say 'Then go to the frame you'd like to import your Spriter file to'. The word frame should really be layout as I didnt understand what you meant until I watched the video.

    Thank you, fixed.

    -If I set a sprite position to the origin of one of the child sprites of the spriter animation in C2 it can position them at the origins position on the first frame. See comical screenshot below.

    I'm not sure what you mean. The scml plugin shouldn't affect you getting the proper origin from the component sprites.

    -When I restart the layout within game the sprite seems to displace from its original position.

    Make sure your events to set the sprite to a position are somewhere where they will be fired upon the layout restarted. If you'd like, you can send a capx to explaining how to quickly reproduce the problem.

    On a side note after working with spriter I think the following would be useful.

    -Being able to reset the origin.

    If you mean move the origin within Spriter, you can do this by holding the 'm' key and clicking and dragging the background. There will be a more obvious way to do this in the ui in a future version.

    -Being able to individually hide and show bones including their children.

    Pressing 'z' lets you select all of a bones children. The pro-version lets you right click and hide selected items.

    -Being able to duplicate a branch of bones and children.

    if you select items, and hold control and then click to make a change (like click to drag to a new position, click to begin an angle change or ik chain movement, etc) it will create a clone of the objects and apply to the new objects instead. Due to the complexity of all the parenting operations involved in the cloning it may take a moment or two before the clone takes effect. We will optimize this in future versions.

  • Plugin changelog 11/24/14

    • Fixed a bug where under certain circumstances the scml object could get stuck in z-order
    • Fixed a bug where projects with sound would not load at runtime

    when I remove the sound it worked perfectly by the way. just adding that cause I think I forgot to say it

    Please try downloading this new version of the plugin, and let me know if it still has an issue. Strangely, the version I had wouldn't load animations with sound at all, even though I know it was working before.

    I'm using spriter too for my robots. I've found a few weird issues but managed to find work around on my own to get them up and running. Thanks for a great tool.

    Thanks! Looks fun, btw.

  • I love Spriter, but the audio of the YouTube clip (btw not on the front page, so at first I had no clue where it came from

    Can I change those YouTube settings myself or is it just the way it is?

    In any way, congrats with the big launch!

    Thanks. Do you mean the Scirra Store? The youtube clip starts muted for me when I go that page, so I guess it's a flash player setting, and I'm not sure exactly where it gets saved. My youtube audio wasn't muted when I'd first get to a page until recently, and I'm not sure how I changed the setting (just tried unmuting and going back to the page, but it still starts off muted). But no, there's no video settings on my end that I know of to prevent that.

  • The art i'm using is very minimalistic and geometrical. When cropped from adobe flash it leaves no border around the sprites. Inside spriter these sprites have some sort of antialiasing issue and create jaggies when rotating the square/rectangular sprites. By cropping in C2 it adds a very small transparent border which resolved the issue.

    Spriter doesn't change the images at all, so if they have an issue when you load them into C2, it was there from when they were exported, unless you mean you are exporting the images into PNG frames, in which case I strongly recommend checking out the links in my signature to try out the plugin, which is a much smoother and more powerful way of using your Spriter animations in Construct 2.

  • lucid Just wanted to say that I followed your directions for using Spriter for NPC's and it worked perfect. FPS never dipped below 59. Amazing! Thanks for the help.

    reat to hear. Lookin good already (saw some of the twitter shared stuff as well).

  • > arubishi, where did you buy Spriter? Scirra, BrashMonkey (or Kickstarter), Steam?

    >

    BrashMonkey

    Please email us at with your purchase email and we'll get you your key again.

  • arubishi, where did you buy Spriter? Scirra, BrashMonkey (or Kickstarter), Steam?

  • sman118

    First off, congratulations on reaching Steam and the launch of 1.0. I'm finally digging into Spriter and its amazing.

    Thanks!

    [quote:3jmx01y1]I'm using Spriter for my enemies and NPC's and I'm running into trouble with the origin point. I've added the platform behavior to the Spriter Object, but its lifting my artwork too high. Can I adjust the origin point on the Spriter Object somehow?

    Not yet, but choosing the bounding box and origin of the runtime's main hitbox is an upcoming feature to both the editor and the plugin. Sorry no ETA on this just yet.

    [quote:3jmx01y1]Also, I've dabbled with spawning a box and using that for the behaviors (like you would with a player character), but Construct 2 won't let me create a container and put a Spriter object inside. I guess it doesn't like putting a container in a container.

    This is probably the best way to do it. Unless I'm misunderstanding you, it seems you just made a simple mistake. You should just be able to add the behavior boxsprite and add that sprite to the container that the scml object and all it's associated sprites are already in. Then use the pin behavior on the scml object to stick it to the behavior boxsprite. Just adjust the hotspot of the boxsprite until the scml object appears in the correct place. And then each time you will be creating an instance:

    spawn scml object
    scml object-set position to boxsprite
    scml object-pin to boxsprite  [/code:3jmx01y1]
    
    Please let me know if you have any more trouble, and there is a thorough scml plugin tutorial linked in my signature.
    
    Eventually as I said, though, you will just be able to draw a box around the object in Spriter, and when you load it in C2, your scml object will be set to that exact bounding box and origin.
  • justifun fixed, thanks.

  • Thanks everyone. Just have a few more things to get in order with the 1.0, new website, new forums, and Steam launches and then we have some new and powerful stuff coming to the plugin.

  • Reidacity, make sure the animation names are the same, and if not change the actions to have the new animation names.

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lucid

Member since 16 Jan, 2009

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