lucid's Recent Forum Activity

  • A really interesting idea which i'm not sure how difficult would be to implement is the possibility to import a png map/spritesheet and crop the parts inside Spriter. A neat feature that could save a lot of time.

    he pro version can currently import trimmed json spritesheets exported from TexturePacker. I'm not sure if that covers what you mean.

    Any insight on the points above and how they will work in C2 in the future would be greatly appreciated

    You should be able to do all that as we get more and more support inside Spriter and the plugin for subentities. I know that's a bit of a vague answer, but I don't have ETAs for any of this yet, but that's one of the very things sub-entities were created for. In C2 it will either actually add additional scml objects for each sub-entity which will be controlled by the main scml object, but which you can override, or it will be one scml object where you can give animation commands through the main object. Probably the first one. Within Spriter we will expand on the sub-entity ui to make it easier to build and test compound characters like this.

  • lucid Do you have an example capx that shows more advanced features such as animation blending?

    Thanks

    Blend to Animation - Automatically blend when switching to the next animation

    Press the left and mouse buttons to change animations.

    Manual Animation Blend - Set a second animation, and control how much you want to blend between the two animations at any give moment

    Move the mouse left and right to control blending.

    Automatic Pausing - Automatically pause the animation when the object is off-screen to save cpu power on large levels with a lot of objects. You must manually set the padding for the character to go off-screen before it pauses. In this capx, the padding is set too small so you can get a basic idea of how the automatic pausing works. If you enable that second automatic pausing action and disable the first, you can see that when the proper values are set you can't see the automatic pausing happening.

    Arrow keys to move the character off the screen.

  • MelVin, I will have to look into it further. Unfortuntately, as above, I won't have much time throughout December, as we're spread thin on several fronts at the moment.

    If you have any additional information, feel free to post it, and I'll let you know if there's anything I come up with in the meantime. There haven't been any changes to the plugin recently that would affect anything like this, and the format Spriter saves to hasn't changed (assuming you still have all the options c2 requires checked), so if possible, try reverting to a build of C2 from before the problem started and see if the issue is there. One other thing is to make sure the issue isn't specific to that capx by checking if you can get a basic empty capx with just the greyguy example file from my signature imported and immediately exported with the xdk.

  • MelVin, this will probably require me to delve deeper to find the issue, but just to rule out a simpler issue. Could you try renaming the scon file to json, and for the scml objects' property 'SCML file', changing the file extension to json as well. Let me know if this changes anything.

  • Thanks The manual download link still works for me, but here is a direct link.

  • lucid I'm having an awful lot of trouble updating to the latest version.. I don't know if it's something I'm doing, or what.. The download doesn't start automatically, so I clicked the links here: http://brashmonkey.com/download_spriter_pc.htm (on a 64-bit machine) which got me some windows redistributables. When I run those, it tells me to "Please resolve the following: A newer version of Microsoft Visual C++ 2010 Redistributable has been detected on the machine."

    Meanwhile, Spriter is crashing on me and not saving my last few changes sometimes...

    What download doesn't start automatically? EDIT: Found it. Thanks for reporting this. We recently overhauled our site, and there's a few bugs we haven't caught. It will be fixed shortly.

    The windows redistributables are only if you weren't able to run Spriter at all and were getting dll errors. Basically if it launches at all, you don't need to bother with the dlls.

    Did the crashes start with the new version (r2)? What's happening when the crash occurs? Is it always a certain project that crashes?

  • PSI, I understand it would be useful, but the plugin is controlling separate separate sprites, so there's no direct way to do that.

    I just tried to do it myself with events, using the group and the family, which I thought was possible. It still may be, but it's more confusing than it should be. When I have some time, what I will try to do is add a For Each Sprite condition, or Pick All Sprites condition or both. I'm not sure if the plugin SDK let's you choose objects as family members, but if so, this would work very well for a variety of situations.

  • lucid - have you further considered making it so that effects can be applied via the spriter object itself?

    I must have misunderstood you at some point, or vice versa, but it will not be possible to put effects directly on the scml object until some long term future point when the plugin is made to have the option of not using separate sprites for each body part. The feature I thought we had most recently discussed was temporarily disabling scml object control of an object's angle, position, scale, etc. Things are still extremely busy at the moment on several fronts, so I can't commit to when that will happen, but it's fairly high up on the priority list.

    lucid

    I would like to report a performance inconsistency bug ?

    I hope you can fix this.

    Thanks for the helpful capx, that saved me a ton of time diagnosing it. I see plenty of room for optimization that should help make this alot faster, but unfortunately as above, I can't commit to a timeframe just yet. There's a bit more than anticipated that will keep us busy for the month of December, so aside from small fixes, or very small features I won't be able to do much on the plugin front, and the optimizations for this are pretty involved. The good news is they should also make the plugin perform better on the ram front as well at all times when multiple instances of the same object are involved, and not just when creating and destroying.

    I see there are still javascript errors popping up when we try to test with spriter object on mobile browsers.

    Thanks for reporting the issue. If you can tell me which browsers, which OS, which export option, and what errors, once I have some time to look into this, the more information I have, the quicker I can find the problem.

    Also, didn't seem to get it to work with touch actions.

    I've seen a strange error or two in the past where one thing was able to affect something that it shouldn't, but generally the scml plugin shouldn't be able to affect another plugin or behavior like that, unless you're saying you were trying to use a touch action directly with the scml object, in which case for now it would be best to either define a collision box in Spriter that you want to be touchable, or an invisible sprite in C2, or one of the individual sprites depending on your needs.

    I believe you guys are working towards ensuring that animations work on mobile release on games too and not just desktop/browser based games?

    Definitely. The idea is to make it work as well as possible, as widely as possible.

  • thanks R0J0hound

  • Unfortunately I no longer have the source code to this. I also haven't worked on this or with Construct Classic for over 2 years, so I can't be of much help I'm afraid.

  • lucid

    The option does replaced my images. But I have backup. The problem that I had is that if I resized the project and some of the images that are really2 small size, it wont scale down the images. So what I did is that I just open it in paint and scale it down manually.

    But if I resized a group of the vector images in Inkscape(Transform->Scale), the same vector image also left out. So maybe because it is too small or something.

    So it's not resizing the image, even if you save to a separate file? If you want to send me the files that won't resize to

    Does this work on crosswalk export?

    It should work on anything that can load json, though we haven't had a chance to test all exports. You can try with the plugin and the example file available in my signature and the original post of this thread. Please let me know if it works. If not, I'll take a look and I can probably fix it.

    A question that has been bugging me a while. Is there a way to relate/unrelate the sprites by events?

    The intent is to be able to "unparent" the objects to spriter and be able to apply events to the individual sprites.

    Not yet, but I do plan to add a feature to the plugin to do exactly that. I can't give an ETA on that just yet, as we have quite a bit to take care of in the short term related to Spriter 1.0's release, and documentation.

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  • Hi tumira,

    As Mike said in the BrashMonkey forums, I believe you may have saved the resized project and it's resized images over your previous images, as the save as resized project feature currently overwrites images already present. If you did and you lost any work, I apologize.

    In response to this we've added a feature that prevents you from saving in the project folder or any of it's subfolders at all, and also confirms any individual image overwrites wherever you save. This will be in the r2 which will be released within the next week.

    If you don't think this was the issue, and you can reproduce the issue saving to a separate directory, please let me know.

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lucid

Member since 16 Jan, 2009

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