lucid's Recent Forum Activity

  • k, this is very early

    this is the beginnings of the editor to my engine

    this video shows the timeline and keyframe editor

    setting up a few bones and keyframes, and then scrubbing through the animation

    it will be used to create interactive boned animations

    that can be mixed and altered changed on the fly depending on in game conditions

    such as a character's emotional state, or a character getting hit by an object

    getting ahead of myself though

    finally got something on the screen

    http://dl.getdropbox.com/u/1013446/capture-1.avi

    doesn't play correctly in browser

    so please download and play

  • This is more of a construct2 type request or a pipedream, but it'd be really cool to get a temporary isometric side view like winvista

    <img src="http://tbn0.google.com/images?q=tbn:eIUIFFimafpAzM:http://www.computerworld.com/common/images/site/features/2006/112006/vista_flip3d.jpg">

    but yeah, if I'm stacking objects like you just mentioned mipey, I usually pick them from the object bar, and set their location either manually, with properties panel, or through events in start of layout

  • i can see how both would be useful

  • http://www.scirra.com/phpBB3/viewtopic.php?f=2&t=4078&start=0there's the link to fontsprite

    under uploads, there is a "completed add-ons" forum to get third party completed add-ons. the fontsprite is fairly complex, so i'd like to retain it's unfinished status for a while, and add any features peopl request and correct any bugs, so as of now, it's not officially a "completed add-on". however, it is mostly complete, and im just adding requested features, and fixing small bugs.

  • i had no idea!

    im a left for writing but i prefer throwing right handed, and using scissors right handed since we never had any lefty scissors.

    since the fingerholes go through to the other side

    don't they work for both hands?

  • ooh i got one!

    imagine metroid on ps3 or 360

    or imagine final fantasy 12 or 13 on pc taking full advantage of pc graphics

    or imagine a tasmanian devil on redbull

    or loco roco on an i-touch with tilt capabilities

    or a colony on the moon

    or a prehistoric insect on your arm

  • directx 10-point-something or 11 is supposed to have hardware accelerated 2d vector graphics, and directtext or directwrite or something to allow you to do stuff other than just display text

  • the fontsprite plugin has a full-featured editbox.

    ill post some tuts soon, but if you end up trying it

    just download the rar with the plugin

    and try the "hello world" example

    and the "start edit box" action

    there is a long list of options in there

    feel free to ask questions

    if not...what rich said

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • i think i have a possible solution. but im not at home to test it

    my break is just about over so i cant break it down into each little layer operation, but basically you make the object that must be checked as completely covered, and use the covering object as a mask,paste this to a canvas, and update collision mask, then check for a collision with the original unmasked sprite. if there is a collision, it is not fully covered.

  • hey a$$hole

    if you need to show FPS

    click "Show FPS in caption" or get FRAPS

    if you need it for something other than showing FPS

    then you probably don't really need it

    and you're just too stupid to figure out how to use timedelta for your purposes

    if you need help, stop being so disagreeable, explain yourself more clearly

    so someone smarter than you can think for you

  • if you've never seen one of these before

    it's pretty neat, especially if you've also never taken any hallucinogens before

    click on "click here to get trippy"

    then stare at the center for 30 seconds

    then look at something else, like your hand, or the wall:

    http://www.neave.com/strobe/

    there's also a swirly one out there if you care to find it

  • After using the plugin a bit I have a suggestion, I don't know how hard it would be to implement, tho.

    At the moment all sprites are aligned by the top. Is there any way to make them aligned by their hotspot instead? It's a lot faster and easier to move hotspots than it is to resize the canvas and move the images.

    there is a set "y-offset" command that allows you to choose how up or down a letter is placed. i could also add a "automatically set y offsets to hotspot function." there was a reason i chose to ignore the hotspot initially, though i cant remember at the moment:), it wasnt for no reason.

    Hi everyone.

    I'll be using SpriteFont for my game, but was holding off on implimentation until it was safe to put it in. Last I know there rwas a warning that the current version might not be compatible with the eventual final version. Is that still the case or is it safe for me to begin using it in my game?

    thanks

    you can begin using it and be safe. all the main features have been implemented, and a have a decent understanding of how upgrading affects caps made with older versions now.

lucid's avatar

lucid

Member since 16 Jan, 2009

Twitter
lucid has 25 followers

Connect with lucid

Trophy Case

  • Entrepreneur Sold something in the asset store
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Coach One of your tutorials has over 1,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • RTFM Read the fabulous manual
  • Email Verified

Progress

24/44
How to earn trophies