lucid's Recent Forum Activity

  • youre gonna hoyt his feelings

  • sorry about that

    if you hit the back button

    select the correct action again

    and then hit the forward button

    all your previous options should be there

  • or unless you examine the legalities of the particular game license and it expressly states that such and such use is ok

    which for most commercial titles, it doesn't

    some companies are more forgiving of derivative works than others

    and it's best to either research or check with the company

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  • http://dl.getdropbox.com/u/1013446/SpriteFont99.rar

    ok, try this

    if this doesn't work

    I'll have to take a look at whats wrong later

    I just downloaded it from that link

    and copied over my plugins

    and loaded the cap

    and it works, so it should work

  • mary jane is destined to break many a gamers' heart

  • ah...didnt see that edit:)

    how bout the other thing,

    i know its basic, but youre sure you redownloaded the rar, and copied the plugin over the last version?

  • did you redownload the plugin after i last updated?

    if so, ill have to check when i got home

    its very possible i uploaded the wrong one

    as far as quotes....hmm...i dont know if construct has escape sequences like backslash and then quotes would be like having just quotes, but it wouldnt end your string

    if that doesnt work, you can either choose a different unused character, and set that character to the frame that has quotes like

    "@hello,@ said the cat"

    or i could make a .qt expression, so it can be nice and short

    let me know which one youre more likely to use

    thx for the input and help in debugging this thing

  • after cubic, i think u'r wasting computing power

    you can create any shape by combining cubics

  • Working on New Custom Controls Plugin

    to work automatically with built in behaviors, and also to work through built in control system with no Add Controls action

    and also, to work with xbox360 controllers

    going to add "set control sprite"

    and "create control sprite" to allow you to display set controls with icons instead of just words (like showing an image of the 360 buttons to indicate whhich one is set

    also considering adding options for deadzones,

    and a deadzone controller behavior(for the game developer to test with, not for the player)

    should be out by the end of Aug

  • First, you'll notice that the labels for Set Control State action dialog are wrong, they don't make sense, nor does the way it is displayed in the event sheet editor

    also, you'll notice that the Player number for Set Control state is zero based

    you can confirm that you are indeed setting player1's "Move Left" control by holding the mouse button, as it works in the Set Text to 'MouseKeyboard.ControlState("Move Left", 1)'

    if you press the built in Move Left control (left arrow) it has the same effect on the text object

    however, pressing the left mouse button does not actually cause the sprite to move left. it doesn't work on behaviors? has anyone gotten this to work?

    http://dl.getdropbox.com/u/1013446/SetControlState.cap

  • sorry bout that

    I'm not sure what you mean about the zordering not appearing

    when I right click, it has order there for the spritefont

    is there another zorder control for other objects?

    as far as multiline crashing, I couldn't reproduce that either:

    http://dl.getdropbox.com/u/1013446/hellomultilineworld.cap

  • there are ways to do something like this

    how were you planning to define the path though?

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lucid

Member since 16 Jan, 2009

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