lucid's Recent Forum Activity

  • hmmm, have no idea, why that's happening

    I tried downloading the one at the link, and it works for me

  • this is awesome mad

    this revives my heightmapping in my game

    which severely downgraded the look I hoping for when I first realized you can't do alpha

    thanks for this

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  • sorry for the delayed response

    it can be used for serious stuff, if you don't mind it's current feature set

    I realized recently, I will never finish my game if I don't start on it, so sorry if I've left anyone hanging, but as the game develops I will continue to add features to 's'

    and so the timeline is indefinite for now

    I will try to get teh python stuff out in a reasonable amount of time

    along with a tutorial, but I really need to focus on my game before my job alters my position or hours and I have no more time to develop it

    on a happier not,

    here's another future feature of 's':

    fluid dynamics!:

  • part of the 's' plugin (which is indefinitely delayed)

    left mouse click adds some smoke (1 quick click will do at first so you can get a feel for volume)

    hold right mouse button and drag for wind

    http://dl.dropbox.com/u/1013446/s/fluid.exe

    this is just a simple sprite that grows with density

    better visualizations can be used

    like distorted meshes

    or physics objects carried on the currents

    another example, using a mesh:

    http://dl.dropbox.com/u/1013446/s/meshfluid.exe

    update:

    this worked for pixel rebirth: (the mesh one did at least)

    it's a reduced model that doesn't let you adjust viscocity and such:

    mesh color filter based:http://dl.dropbox.com/u/1013446/s/meshfluidredux.exe

    sprite size based:http://dl.dropbox.com/u/1013446/s/spritefluidredux.exe

    press 'c' to clear out all the smoke

    also, I think I know why it's crashing for some folks

    I have 1024 invisible sprites in there that were there for testing purposes rotating and stuff

    I'll make a new version that doesn't have those later

    this is going to be used in my game for debris being carried on wind currents

    and of course

    smoke and fog

  • sorry for the delayed response

    the hello world tutorial has the importation of a sprite font

    unfortunately, there is no easy way to cut up the sprites into individual frames, unless they are evenly spaced

    I was going to make an app to speed the process, but that's far, far on the back burner, as I really need to continue development on my game while I still have a job.

    you basically just make each letter a frame in a sprite

    if they are in order (the frames), then you can just set a range, , if they aren't in order, you can specify the order, with the Set By String action

  • These must be real people, unless the bots have gotten through the human check I put on a while ago.

    lookie here

  • Is this the right thread for this plugin? I thought I remember a larger thread.

    nah, this is:

    http://www.scirra.com/phpBB3/viewtopic.php?f=2&t=4476&start=20

  • thanks devs

    awesome!!!

    especially:

    - [CHANGE] Sprite: distort maps now tile the texture when distorting outside the texture area. Allows

  • don't forget sliders and knobs

  • windows controls will always appear on top, solution: don't use them they're glitchy crap anyways

    yeah, pretty much. there's so many problems with windows controls it's insane.

  • me 3

  • It's too bad that one can't release an Application-controlled Control... oh well.

    what do you mean?

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lucid

Member since 16 Jan, 2009

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