lucid's Recent Forum Activity

  • I am clueless when it comes to shaders

    but I don't think that requires multiple layered effects does it?

    isn't what it's doing like bumpmapping, it's like taking a 2d heightmap basically, and using it to drop shadows on anything darker or further

    anyway, if someone knows how to try, I'd love to have this effect converted to construct fx

  • thank you deadeye, and daiz.

    i think i have a theory about the cause of all these weird bugs finally

    ill have to test my theory tomorrow on my day off

    if im right then thisll finally be in the release candidate stage

  • thanks devs

    glad to see things moving again

    3dbox fans getting alot of love lately

    hope to see the corresponding sprite z_elevation and 3d mesh fixes to go along with those soon

    good job though, guys, seriously

  • something like this:

    <img src="http://www.e-crit.com/running/muy_run_frames.gif">

    but more detailed with more frames preferably

    and not just running

    it doesn't matter if it's a book, or a site (preferably a site)

    but just a general reference to video footage taken from good reference views like this side view?

    I've googled a bit for some, I'll google some more later and post here if I find something before anyone else posts

  • you could have an input variable called "angle"

    and force the user to "always" FX-Set "angle" to sprite.angle

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • win7 64 here

  • sorry for the late response.

    delete an object from an array should give you the option of whether to destroy the object, and should only destroy that one instance, and not all of that type.

    ill try to take a look at this when i get home

  • that looks pretty cool

    I modded it, cuz I was so mesmerized

    http://dl.dropbox.com/u/1013446/orbeye.cap

  • looks nice

    like a mix between flow and electroplankton

    oh yeah, and : lucidity

    (for anyone who's curious about the link, don't be fooled by the beauty. the gameplay is pathetic, and takes away from the visuals)

  • new version, twice the resolution on the smoke, and minus the 1024 useless invisible sprites.

    and a shrunken window for the quazi's out there with weak graphics cards

    http://dl.dropbox.com/u/1013446/s/highressmoke.exe

    Might be uber cool for some background, and effects... o-0 explosions.

    Any chance of collision detection?

    you can put physics particles in the smoke if you want, and have them collision detect. I had another demo doing that.

    for each space in the grid, you can retrieve the x and y velocity, and the density of the fluid. you can change any of those things (right clicking is changing velocity, and left clicking is changing density). You can adjust the viscosity to make water, or gelatin. and you can adjust the diffusion rate, which is basically how quickly it dissipates. Not included in the paper is how to add solid obstacles, or change the shape of the boundary. I'll be trying to figure those things out. to make it a fluid that can flow out of a container, or water that can have a surface. Should be pretty damn tough to be honest.

  • But the third one works... and WTF?!? How did you do that? It's awesome...

    thanks

    it's part of the 's' plugin

    all of the important code is pasted from the CD-ROM(the download version) that accompanied Jos Stam's Realtime Fluid Dynamics for Games talk at the 2003 Siggraph

    the one in the version that works for you is a distorted sprite

    and the color filters are adjusted according to the smoke density

    that math is lightyears above my head

    but you can find a pdf of the talk easily by googling

  • well that sucks

    this is fun stuff

    what cpu/ram configs do you guys have?

lucid's avatar

lucid

Member since 16 Jan, 2009

Twitter
lucid has 25 followers

Connect with lucid

Trophy Case

  • Entrepreneur Sold something in the asset store
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Coach One of your tutorials has over 1,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • RTFM Read the fabulous manual
  • Email Verified

Progress

24/44
How to earn trophies