lucid's Recent Forum Activity

  • thanks cresco

    python currently ignores picking and just applies actions to the first object

    so if you had a condition

    on collision with Sprite2

    ----python : Sprite2.x =50

    it wouldn't apply to the sprite2 in the collision, it would apply to the first instance of sprite2, no matter what

    the upcoming (not yet released) version of S

    allows you to loop your python actions through every picked instance of an object

    thus fixing this problem of python

    the only other python issue I know of is that you can't use system actions

    this would be an easy fix, but more time consuming than I can manage at the moment

    finishing s is on the backburner for me right now, because my dayjob is unstable, and I need to get my game far enough along that if something happens with my job it isn't impossible to work on in short bursts

    however, due to all the python talk on the boards lately, I'm going to probably release the In Between Version I'm currently working with, that has the python fix, and just warn people about the other new (nonpython) features that aren't fully integrated

  • 20mbits down/2mbits up here

    and I regularly get 1.5megaBytes per second downloads on torrents

    and a constant 250 kiloBytes per second upload

    when downloading stuff directly from the web with DownThemAll I've seen as high as 8 megaBytes per second, but 2.5 MBs per second is fairly common

    also, when opening up 20 tabs in firefox there is usually no waiting

    with video streaming sites like youtube or gametrailers though, I'm usually slowed down by the site itself

    and uh... I wasn't gonna mention this, but since David said "torrent"

    DEMONOID IS BACK ONLINE!!!!

  • I am clueless when it comes to shaders

    but I don't think that requires multiple layered effects does it?

    isn't what it's doing like bumpmapping, it's like taking a 2d heightmap basically, and using it to drop shadows on anything darker or further

    anyway, if someone knows how to try, I'd love to have this effect converted to construct fx

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  • thank you deadeye, and daiz.

    i think i have a theory about the cause of all these weird bugs finally

    ill have to test my theory tomorrow on my day off

    if im right then thisll finally be in the release candidate stage

  • thanks devs

    glad to see things moving again

    3dbox fans getting alot of love lately

    hope to see the corresponding sprite z_elevation and 3d mesh fixes to go along with those soon

    good job though, guys, seriously

  • something like this:

    <img src="http://www.e-crit.com/running/muy_run_frames.gif">

    but more detailed with more frames preferably

    and not just running

    it doesn't matter if it's a book, or a site (preferably a site)

    but just a general reference to video footage taken from good reference views like this side view?

    I've googled a bit for some, I'll google some more later and post here if I find something before anyone else posts

  • you could have an input variable called "angle"

    and force the user to "always" FX-Set "angle" to sprite.angle

  • win7 64 here

  • sorry for the late response.

    delete an object from an array should give you the option of whether to destroy the object, and should only destroy that one instance, and not all of that type.

    ill try to take a look at this when i get home

  • that looks pretty cool

    I modded it, cuz I was so mesmerized

    http://dl.dropbox.com/u/1013446/orbeye.cap

  • looks nice

    like a mix between flow and electroplankton

    oh yeah, and : lucidity

    (for anyone who's curious about the link, don't be fooled by the beauty. the gameplay is pathetic, and takes away from the visuals)

  • new version, twice the resolution on the smoke, and minus the 1024 useless invisible sprites.

    and a shrunken window for the quazi's out there with weak graphics cards

    http://dl.dropbox.com/u/1013446/s/highressmoke.exe

    Might be uber cool for some background, and effects... o-0 explosions.

    Any chance of collision detection?

    you can put physics particles in the smoke if you want, and have them collision detect. I had another demo doing that.

    for each space in the grid, you can retrieve the x and y velocity, and the density of the fluid. you can change any of those things (right clicking is changing velocity, and left clicking is changing density). You can adjust the viscosity to make water, or gelatin. and you can adjust the diffusion rate, which is basically how quickly it dissipates. Not included in the paper is how to add solid obstacles, or change the shape of the boundary. I'll be trying to figure those things out. to make it a fluid that can flow out of a container, or water that can have a surface. Should be pretty damn tough to be honest.

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lucid

Member since 16 Jan, 2009

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