lucid's Recent Forum Activity

  • chatting in chat with some contructors, and it's universally agreed that stairs are kinda hard to make in construct

    three requirements:

    1)stairs that you can either walk by, or walk up or down if you choose.

    2)and stairs that can be walked up by one platformer, while walked through by another platformer

    3)it's best if the solution doesn't require overriding the default platform behavior temporarily.

    admittedly, I'd like a simple solution for my current project, but also, this could help anyone else who's gone through the various steps to try and implement stairs. (get it? steps?)

    anyway, this is the simplest solution I could come up with without overriding default platform behavior. and it's not as simple as I'd like. I feel there's probably a simpler way.

    http://dl.dropbox.com/u/1013446/stairyouintheeye.cap

  • I tried searching, but I'm getting irrelevant results, and the bug tracker got 0 results for "attribute"

    does the add/remove attribute action in system function at all?

    if so, why doesn't this work:

    http://dl.dropbox.com/u/1013446/att.cap

  • Now I understand why you use that avatar, tulamide. The resemblance is uncanny!

    lol

    so true

  • here goes soljah boy

    poppin in after a month to say something stupid

    guess I'll see you again next month.

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    .

    .

    .

    .

    .

    j/k sb

  • set timescale is a system action that will affect all behaviors and timedelta'd actions

    it also affects sounds

    as far as making it happen gradually

    just do something like

    if key "s" pressed

    ---set global("bullettime") = 1

    if global("bullettime")=1

    ---system.compare Timescale > 0.3

    ------set timescale to clamp(timescale-0.1,0.3,1)

    if global("bullettime")=0

    ---system.compare Timescale < 1

    ------set timescale to clamp(timescale+0.1,0.3,1)

  • opengameart was a little difficult to search but thanks anyway

    tulamide those are awesome

    I had just bought something from soundsnap a few minutes before you posted that

    and the freesound project has some awesome stuff, and license seems fine as well

  • I would proceed with computer science, or software engineering.

    in my opinion, learning c++ is a good place to start. Aside from the fact that it's still widely used in the game industry if you decide to go that route, it's also extremely powerful, and isn't really too quirky in any way, so when you try to learn more languages later, it will usually seem C-like enough that you can learn them very rapidly

    after a year or two when you get a feel for what you like, it'll be easier to see if there is something you want to specialize in.

  • cgtextures.com has alot of ridiculously high quality photos and textures for free for use in any way other than just reposting them unaltered as textures somewhere else

    is there something like that with sound?

    I know there are tons of free sound effects on the web, but they usually sound like they were recorded with a broken $1 pc mic with frayed wires, in the middle of an electrical storm next to an AC unit, and then downsampled so they could be played on an atari 2600.

    I mean high quality. I don't even mind if I have to pay a little money per sound effect. I just want them to sound really good. large variety and good search function would be nice, too

  • I've never used it, I realized it'd be perfect to integrate with the movement system I'm trying to create now. I'm in rush mode with this project though, so if there's any nasty surprises that await, I'd rather know now rather than through experimentation.

    how is the platform behavior as far as stability

    and as far as being able to change it and add and change motion and such?

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  • From personal experience I can say that learning the sdk, is a fun way of learning to elevate programming skils beyond crap

    With the extra motivation of creating something useful in the process

  • that is indeed cool

    but as far as I know, he has been working for blizzard for as long as he's been here

    I thought sein was finally released on steam

  • Is the character facing towards the right in the actual unrotated image?

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lucid

Member since 16 Jan, 2009

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