newt's Recent Forum Activity

  • There are a few caveats for memory management(most of those are for mobile), but otherwise everything is doable.

  • No its not a great starting place, but for an established game, as in one that has reached saturation for its market, it can be a way to get a little more.

    An extra source of income that you wouldn't have otherwise.

  • You know how sometimes a web page will display its text differently than usual? That's usually because the css didn't load correctly. Could be something like that is happening here.

  • True, there's a few things you can do to get the logic, including conditionals, "regex", and even logic operators &, and |(which don't seem to work correctly, even though you can use them), but those don't work very well for picking.

    No idea how to do regex. lol

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  • The main issue is you cant do a&b or b&c.

  • tulamide

    Answered. :)

    Also Joejoe I hope you're not working in IE apparently most of the fx are broken.

  • Dt is a system expression for delta time, or the time since the last tick.

    Used here to keep the interpolation synced with the current frame rate.

    The 60 would get you about 60 frames per second... that's a huge approximation tho...

    Also there is a self, but it would be self.AnimationFrame, and self.AnimationFrameCount

  • I have no idea if there is a cap, but my point is: even if there was you wouldn't see a difference after 60fps.

    You could always do the animation by events, and do something like set frame to lerp(self.frame,self.frame.count,60*dt)

  • Sorry, no there will probably always be some misc files, dlls etc. separate.

    I meant a third party installer. There are literally hundreds to choose from.

    To be honest I wish the Node-Webkit exporter didn't do the zip thing.

    I'd prefer to make the manifest myself.

  • A human can only see up to 60 frames per second.

    Perhaps you should change frame speed

  • burningcake

    The idea is if you want to do that you can, rather than make every one have to use a specific installation method.

  • You have to set the hotspots of the limbs manually in the image editor.

    Also the legs are turned 180 from where they should be.

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newt

Member since 12 Nov, 2008

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