Pixothello looks pretty good, but the unstable nature is a deal breaker. I'd be willing to deal with bmp's, especially since its got the first pixel perfect circle tool I've seen.
Downloaded the demo, and it didn't do squat, so its crapware as far as I'm concerned.
Without using a Webgl fx your best bet is a pre-rendered animation.
Edit:
You can try some experimentation with the canvas effects, but none of those involve altering pixel location.
Its so hard to tell if posts like this are legitimate when they provide none of their own references, and have so few posts on the forum.
Develop games in your browser. Powerful, performant & highly capable.
Well that's 30 fps max.
I added some particles, and a text object, so that's not really taxing to the cpu.
I will say the gpu was a Nvidia with I think 512 mb.
So really the only thing that's amazing is that there was some proprietary drivers available.
Also multiplayer works
As my previous post stated, about 30 fps on EOS for C2 games.
The os is fine, and not terribly dependent on the terminal.
Perhaps your next thread should be "how do I use the search feature?".
Well the thread initially was about an Xp machine that can't run 7, or 8, let alone Vista.
I am using 7 on my main system for the time being.
Well its the 8th, and with a bit of experimenting I have a reasonable test station using Linux Elementary OS.
Im getting 30 fps webgl flag enabled on Chrome.
About the same, if not a little better than it was on XP.
The OS is fairly nice as well.
Gif? Nah, a single paragraph might end up having thousands of frames, and wouldn't really get any animation benefits the file type enjoys.
The Canvas object in Construct Classic uses the gpu to grab those textures, so basically it can't grab what doesn't exist in the gpu.
Also ancient topic is ancient, and sadly op is likely in that big devkit in the sky.
Thanks.
I keep wondering if the method will take off or not.
I guess it depends on how tight a grip they keep on its implementation.
Member since 12 Nov, 2008