newt's Recent Forum Activity

  • Shake is one of the simplest things you can do.

    Just do it your self using variables, the random() expression, and the system scrollx, and scrolly.

    Like:

    +> global variable "shake"= 1

    -->system scroll x to scrollx+random(-30,30)

    -->system scroll y to scrolly+random(-30,30)

    • Post link icon

    "sorry i not good in english": A perfect example of why html5 doesn't run as expected on native platforms.

    Just as it took you a month to make your game, or the the years it might take to get "good" at English, the people providing the service must learn how to make a proper translation.

    Patience is not an option, it is a requirement.

  • The word of the day: westerado

  • Even with all its quirks, Id still rather deal with events, then have to put up with the nonsense syntax of code.

    Pasting code might seem like an alternative. but you don't really get an understanding of the logic when you do that sometimes.

  • Like I said, small size images of that size, and smaller do not rotate well, or at least come out looking close to the same using the usual interpolation techniques. You're at the pixel level, and those don't turn.

    The only method I'm afraid is to manually draw something that resembles what you want.

  • Honestly I don't think Spriter is the way to go here, and there's several reasons for that.

    One, small size images do not look the same rotated.

    Two, Spriter's not made for non sub-pixel placement.

    Three, you're not really saving a lot of space, as a frame by frame animation(what you should be using) wouldn't really be that expensive... within reason of course.

  • Have you tried to copy, and paste events?

    Have you tried to drag existing events?

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  • The event system doesn't really lend itself to other types of input.

    One possibility might be to use Blockly for the plugin sdk.

    Ashley could use some custom blocks to simplify things even more.

  • I'd suggest looking in the pluing section, but .... ehh.

  • Easiest?

    I would say praying since there is no scripting in Construct 2 save that done in Javascript in the plugin sdk.

    There was an unfinished plug for Lua in Construct Classic.

    Its less finished than Python was, and Python was way under documented.

  • Pixothello.

    Haven't used the others much, and the AutoTileGen demo went straight to the trash bin as soon as I saw it was basically just a bunch of locked features.

    Who ever came up with the idea of getting people to buy a product by showing a lock icon is an idiot.

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newt

Member since 12 Nov, 2008

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