newt's Recent Forum Activity

  • http://developer.nuggeta.com/#!document ... construct2

    All those underscores are a little scary, but ehh, that's probably just aesthetics.

  • Its not that hard really, especially when you consider we have the bullet object, in fact I would wager that you can do more from eventing than you could using xml.

    Besides, the drawbacks are pretty big:

    A: A ton of objects in javascript is a bad idea to begin with.

    B: Xml would require additional libraries, Ios, Ie, etc. don't support it.

    C: You are limited to what commands are available to Bml, whereas in C2 you can do what ever you like, hence my question of what can it do that C2 can't.

    Try it on your own, you might like it. If you need suggestions... ask away.

    Complaining that nobody wants to make you something, bad idea.

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  • Well making the game is the most fun, I'll say that much.

    Frame rate on mobiles is low, that's a given for any engine, and yet we have users that expect the games to work just like they do on the pc.

    So if you are willing to work with the limitations, rather than expect everything to work universally, then you should be fine.

    Also the notion of "native" is a bit of a misnomer, just because something is compiled to run in that devices interpreted language, does not mean it will be faster.

  • The answer is yes.

    Will it be super easy?

    Nope.

  • 2288 frames?

    Yeah, good luck with that.

  • Sure just just reference the variable yourobject.variablename

    You should do some more starter tuts if yours unsure about that part.

    Its pretty basic, and will be used quite a lot.

  • What does ampersand have to do with setting the value to cave?

    Unless perhaps the first part of the existing value is ca, and you are adding ve to that.

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  • What can it do that the C2 can't already?

  • Conditionals.

    If touch.y is greater than gold then set the variable to touch.y-gold*gspeed, else set it to touch.y+gold*gspeed.

    With the ? indicating the if, and the : indicating the else.

    Basically test if something is true, if it is, then it sets it to the value following the question mark. If its not then it sets it to the value following the :.

    In this case it determines if you are going up, or down.

    At least I think that's how it works, the script does seem familiar.

  • If you mean you want it for the editor, rather than runtime, then you will have to be much more specific on the implementation.

    I can think of two ways, either a: a button in the tilemap window, or b: copypasta using a selection box in the layout editor.

    I can pretty much guarantee the answer to both is use Tiled map editor.

  • The hockey mask might be okay, but Vader, and Iron Man are pretty iffy.

    Not too sure about the Halo, and others.

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newt

Member since 12 Nov, 2008

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