newt's Recent Forum Activity

  • I think ideally you should use 1 pathfinder, and use sin, cos to offset the other units.

    I also think avoiding instances within the same unit would be taxing enough that avoiding instances in other units would probably get bogged down in javascript.

  • "Sprites cannot have arrays, dictionaries, or other Sprites (or even anything remotely object related) as an Instance Variable."

    See that part that says container?

    Also you're not limited to one instance of any data object, and you can reference them using the index array(0), array(1) etc.

  • Everything would have to be scanned, as you couldn't possibly design fictional environments with that amount of detail within the normal development time.

    Unless it was randomly generated... which is kinda scary as well.

  • Theres already a ton of Minecraft knockoff engines out there. None seem to be interested in a non code type editor.

    I do wonder what MS plans to do about that now that they have acquired Mojang.

  • Perhaps this should be in open topics then?

    I already asked for a "wishful thinking" forum, and was snubbed.

  • With it being from Google it should hopefully gain that kind of use fairly well.

    Frankly I'm a little surprised the net hasn't pushed back against Paypal and the like for the fees they charge.

  • Any thoughts on adding Google Wallet?

    Just got the card, and its pretty cool( especially the no fees thing).

  • I don't think it builds the sheet until the export.

    Plus one for the idea tho...

  • Cough, Line of Sight.

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  • Well changing layout in webgl should free memory.

    That would solve the issue, and theres a high probability that may be the only solution.

  • Im working on more of a complete game now.

    I'll try to have it out next week.

  • Might make sure you have webgl working.

    I would think that switching layouts would prove that... other than using the conditions that is.

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newt

Member since 12 Nov, 2008

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