Plus one.
Might be nice if you could do that with folders as well, but to be honest I kind of wish the "Objects With Expressions" window didn't even use folders, as its easier to find the iconised objects rather than sorting through folders.
I just call it Seetoo.
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Dt is only useful when you expect fps to change.
Or more aptly, when a fps change would interfere with gameplay, movement being the biggest example.
A good rule of thumb would be "what do you expect to happen when dt is 0?".
Whats wrong with distance(), or the los behavior for that matter?
You can test what an objects variable value is.
So if you were to compare sprite variable "ihasanimagepoint" = 1, then create object at blah, blah point
The options are Ashley adds something, make your own plug, or load the images via url, still needs dummy frames however.
Loops are only executed in one tick.
For what you are trying to do try some variables like:
+compare variable variablestorednumber is >0
+every n seconds, do fo, subtract 1 from variablestorednumber
Object set x to layout width-self.x.
Yes, using C2.
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Features that are useless for use in C2 perhaps(sprite sheeting etc), and "still under development" is a non issue as the featureset for C2 is finished until we get proper Webgl mesh deformations in C2 of course.
In fact it may always be in development, as they are always adding new features.
Its all adjustable. The "bones" should all be there to mod as you like.
As to the rest, its based on the Pathfinder behavior so it has to deal with the constraints of the behavior, like constantly finding a path is too much for mobiles.
Member since 12 Nov, 2008