Works fine for layers.
Been needing this for a while.
Thanks.
As close you can get.
Limiting the amount of frames drawn will only help the gpu.
The biggest bottleneck is cpu.
Start of layout, system set timescale to 0.5
Universal apps should cover everything.
This just feels like a ploy to sell more Bones.
Won't be long till developing for Windows desktop doesn't have much to do with exe anyway.
Too bad the store sucks.
Sounds easy to test, and only you know what you want.
Nah, you're just doing work for him.
If you don't want him in, go campaign for someone else.
Short answer: There's none, short of finding a payment handling service that has an api, and writing a plug.
I recently participated in the #badboxart jam over at Gamejolt.
http://jams.gamejolt.io/badboxart
I chose one called Jelly Boy. I think the original was a platformer, but I didn't go that route.
http://gamejolt.com/games/jelli-boi/136000
It's more like a sim kind of game. I like how the graphics turned out, but the game play is a bit blaa.
Not sure but I may develop more out of it.
I mean find the named function on the event sheet.
Goto function.
No seriously, go to the function.
It's a tool for stitching multi image animations together.
Basically you split an image up and the constituent parts can be animated rather than making several frames of the same image.
So if you are an artist, or wish to use art like that, get it.
Develop games in your browser. Powerful, performant & highly capable.
Sure.
The Chrome wrapper Nwjs, is a bit heavy on disk 50-100 mb.
Which again shouldn't be an issue for a modern machine.
Member since 12 Nov, 2008