newt's Recent Forum Activity

  • You would create some saves slots in localstorage.

    You would need a date plug to check what the current one was.

    First check what day it was

    One slot to check if they had already opened the game that day: If date= slotdate, do nothing, else add 1 to another slot slotcount

    Then remember to check slotcount, and reset it after 10.

  • Yes.

    I think jomo was suggesting that as it's the one feature that C2 won't handle without writing some code.

  • I guess S'mores will be a combination of versions?

  • I saw the Google maps, and thought that might have something to do with it.

  • Does that use an iframe plug?

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    >

    > You might consider the one click export C3 will provide.

    > Especially when you pay the Apple dev "rent".

    >

    Another trolling comment. Yes, it is like rent. It's like you are renting space in a mall to sell your goods. What it isn't is relevant to this conversation.

    Edit: If you want to argue the value of an Apple Dev account, create a new thread and invite me. We can discuss it there.

    I think it's relevant to the subscription fee.

    That with the ease of use makes it very relevant.

    Also you'll find I don't really care about being called a troll.

    I find that usually tells everyone more about you.

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    >

    > I never expected to make a penny with C2, which is why I paid one-off. Someone just told me they couldn't even play my excuse for a game cos it gives them a black screen because I had to compile it with Cocoon, because XDK/PhoneGap was too slow. I have no reason to believe C2 will come up with a cloud compiler any better than XDK, and I certainly don't expect it to reach speeds of Cocoon, even if it is more stable for the tradeoff.

    >

    That's a similar problem I have. I've tried to submit 2 games to Apple. Both games work fine in the browser, work fine on my iPhone as a web app, but when I submit my games to apple, they get rejected because of a black screen. I have no confidence in Coccon or PhoneGap.

    You might consider the one click export C3 will provide.

    Especially when you pay the Apple dev "rent".

  • Other than getting rid of the functions is activated should do fine.

  • I don't think you need the for each, and you definitely don't need the every tick.

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    > I really appreciate these updates on what Fusion 3 will do.

    > I wonder if we would be welcome to go over there and keep them updated on C3's progress.

    >

    Who cares?

    Generally when people want to find out about a product they will go to that product's website.

    Constantly making references here seems a bit petty.

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    • Post link icon

    I really appreciate these updates on what Fusion 3 will do.

    I wonder if we would be welcome to go over there and keep them updated on C3's progress.

  • > Since we can import Construct 2 projects into Construct 3, it seems to me that the plugins will also be compatible.

    >

    > I think, however, that most plugins should be updated by their authors to take advantage of the new editor plugin sdk. I can't wait to get my hands on it!

    >

    They've never said that C3 will import C2 projects with 3rd party plugins.

    Thats a good point.

    The structure of existing plugs isn't too bad for uploading.

    The use of the .ico type for icons might be an issue.

    Then again the blog mentioned the use of svg, and webgl doesn't play well with that either.

    That would be a huge feature if they got that to work together.

    But as Zed said the new sdk may change the whole thing, and if it's got editor/event integration then ....well it's got a lot of implications.

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newt

Member since 12 Nov, 2008

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