Construct 3 Subscription Fee Or Buy (Pay Once) Vote

    > Free!

    >

    > Tom / Ashley . Can you just give us what is covered in the free version? Most people yapping might not even need the subscription features, and can be fully contented with the free version. Unity free is decent, would C3 be the same? We all love to see the Free vs Paid feature list. I don't want to poke you against unity https://blogs.unity3d.com/2016/06/05/subscription-why/, on why they went through a subscription model, then went through a pay to own.

    >

    I think Tom mentioned that the free version will let you open projects, but not edit them or export the game... which imo makes it pretty much worthless

    This is wrong, the free edition will have limits. You can work and edit games in the free edition up to those limits. If you open a project that exceeds those limits, it will be in read only mode.

    I do not understand a thing <img src="{SMILIES_PATH}/icon_rolleyes.gif" alt=":roll:" title="Rolling Eyes">

    With the benefits Scirra has obtained with the method of selling software

    They have done really well and have a lot of money <img src="{SMILIES_PATH}/icon_rolleyes.gif" alt=":roll:" title="Rolling Eyes">

    https://companycheck.co.uk/company/0762 ... financials

    https://www.endole.co.uk/company/07626452/scirra-ltd

    https://www.companiesintheuk.co.uk/ltd/scirra

    Because now they decide to switch to the subscription model?

    >

    > > Free!

    > >

    > > Tom / Ashley . Can you just give us what is covered in the free version? Most people yapping might not even need the subscription features, and can be fully contented with the free version. Unity free is decent, would C3 be the same? We all love to see the Free vs Paid feature list. I don't want to poke you against unity https://blogs.unity3d.com/2016/06/05/subscription-why/, on why they went through a subscription model, then went through a pay to own.

    > >

    >

    > I think Tom mentioned that the free version will let you open projects, but not edit them or export the game... which imo makes it pretty much worthless

    >

    This is wrong, the free edition will have limits. You can work and edit games in the free edition up to those limits. If you open a project that exceeds those limits, it will be in read only mode.

    Ok surpise me here Any no subscription. Question i an up to be a beta tester

    This is wrong, the free edition will have limits. You can work and edit games in the free edition up to those limits. If you open a project that exceeds those limits, it will be in read only mode.

    You cant do much with 100 events, so it is really not viable as an editor for old projects. The scenario of losing access to working on your own projects in construct3 after the yearly sub period has ended still stands.

    As a backup people would be able to open their projects in construct2, if they have it. That way scirra has two competing products on offer.

    I am assuming that construct3 made projects will not be compatible with construct2, only the other way around?

    Tom does scirra plan to keep compatibility of projects between the two editors?

    Will construct2 editor be able to open construct3 made projects and will that compatibility be kept for long?

    Because the project filetype is binary, users will not be able to comment out lines of code that prevent the project of being loaded either.

    That is one of the advantages of Fusion 3, which will allow users to also track github changes and collaborate on a project. The files that their editor uses is storing information in simple json text files - easy to edit outside of the engine editor.

    Meanwhile construct's are binary blobs- not accessible for any changes or tracking outside of the editor. Your editor is probably storing information of the version that saved that file and when opening it is checking if the file is from a newer version of construct. Please correct me if I am wrong on that point.

    Construct 3 is backwards compatible and can open Construct 2 projects, Construct 2 will not be able to open Construct 3 projects.

    [quote:36o6evm8]Because the project filetype is binary, users will not be able to comment out lines of code that prevent the project of being loaded either.

    Construct 3 projects are a mix of binary files and JSON.

    Construct 3 is backwards compatible and can open Construct 2 projects, Construct 2 will not be able to open Construct 3 projects.

    [quote:11zq1mom]Because the project filetype is binary, users will not be able to comment out lines of code that prevent the project of being loaded either.

    Construct 3 projects are a mix of binary files and JSON.

    Thank you for clarifying this point. I think that it is important to make that clear to construct3 users who think they can just buy construct2 and use that on a project they spent a year on developing in construct3 - only to realize that they are in fact locked to construct3 for that and must instead buy another year of subscription.

    That should be made clear prior to them investing in creating their project in construct3. Right now many users are misled to believe they can easily go back to construct2 if they don't like the subscription - without any consequence to their work.

    Please add it to the FAQ

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    Yep fair enough, have updated FAQ.

    https://blogs.unity3d.com/2016/06/05/subscription-why/

    The "Pay to own" part in that article sounds really appealing. I hope Scirra takes a look at that. That option could calm some of the concerns.

    [quote:a19mubs0]Because the project filetype is binary

    That's terrible for team work and subversioning....................

    [quote:19rrtkp4]Because the project filetype is binary

    That's terrible for team work and subversioning....................

    So Construct 3 saves binary blobs that can not be edited externally and are difficult for tracking changes.

    Fusion 3 will save project files as simple editable json text files that can be edited externally and that makes it better suited for team projects and github version control.

    http://www.clickteam.com/fusion-3-devel ... ?f3id=8769

    Will Scirra consider moving to that approach when they release desktop versions of construct3 ?

    That would be a feature request that would be beneficial to the users more than the developers of the game engine. <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz">

    I really appreciate these updates on what Fusion 3 will do.

    I wonder if we would be welcome to go over there and keep them updated on C3's progress.

    So Construct 3 saves binary blobs that can not be edited externally and are difficult for tracking changes.

    While we haven't head anything about how Scirra plans to handle team collaboration, I hope they do have some efficient solution for that. ClickTeam is getting ready to support it, so I don't think it's something Scirra can evade. Again, I'm not implying on that they want to, we still don't know all details.

    I really appreciate these updates on what Fusion 3 will do.

    I wonder if we would be welcome to go over there and keep them updated on C3's progress.

    Who cares?

    > I really appreciate these updates on what Fusion 3 will do.

    > I wonder if we would be welcome to go over there and keep them updated on C3's progress.

    >

    Who cares?

    Generally when people want to find out about a product they will go to that product's website.

    Constantly making references here seems a bit petty.

    So Construct 3 saves binary blobs that can not be edited externally and are difficult for tracking changes.

    It's a mix of binary and JSON. You'll have to wait for Ash to update you on what this means exactly.

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