deadeye's Recent Forum Activity

  • Sorry to wake up this thread but i have been trying to do the same thing and having the same problem. The top layer is hidden and the bottom is fubar.

    Did you enable 3D Layering in the layer properties?

  • That is friggin sweet, man

    Heh, I guess the best way to get something into Construct is to tell David it can't be done

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  • Hey, welcome back

    Madster is currently working on a 2.5D plugin that uses the same perspective as your old robot game, you can check out the progress in his dev thread:

    It's not finished yet but he is actively working on it. It still needs work but it looks promising.

    Anyway, yeah I'll move this to OT

  • Here's a whole list of other system expressions that you can use:

    http://sourceforge.net/apps/mediawiki/c ... xpressions

    Even though the wiki isn't complete yet it still has some good info.

  • Huh?

    No, it's a regular event. I don't use Python. I don't even have it installed.

    <img src="http://i48.tinypic.com/2yzijwy.png">

  • [quote:36givdgd]But it must appear only after one second.

    Oh hehe, guess I missed that part. Anyway, carry on.

  • There is a random() expression. Random(10) will give you a value from 0 to 9.

    If you want a one in ten chance of, say, another monster spawning, you could do a System Compare for "random(10) is equal to 0", then spawn your creature.

  • <img src="http://i48.tinypic.com/33z8gsy.png">

    Is this easier? It certainly takes fewer events and you don't need a function or timeline object.

  • I don't think you could get those kind of 3D effects without changing the rendering engine. They're rendering sections of objects based on normal and heightmaps rather than whole sprites, that's how the intersect stuff works.

    You could do some of the lighting and the snow effect in Construct, though.

  • This one is very good also (it's a newer update on the project):

    Subscribe to Construct videos now

    So cool how he manages to add different weathers with only shaders

    That snow is crazy impressive to look at, but if you think about it it would actually be pretty simple to do... it's basically just a noise shader that uses the normals as a mask. Really neat stuff. Hell, you couldn't even do snow that good looking in real 3D without a crazy amount of work.

  • Jeez, you really know how to ruin someone's fun :/

    See, this guy gets it

    NEVER FOREVER!

  • That is way cool. Very clever use of normal and heightmaps. I've never seen anything quite like this, it's really a good idea. It's like a whole new direction for 2D gaming.

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deadeye

Member since 11 Nov, 2007

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