deadeye's Recent Forum Activity

  • There's a thread in Discussion about this issue currently:

    Right now there is no way to do this. It's a feature that would need to be added.

    I've been holding off on responding to that thread because I don't know if the feature will be completed, but David said in chat that he had the beginnings of being able to copy and paste objects and events from one .cap to another in the works.

  • Okay lucid convinced me to install Python and give learning it another go. After reading Davo's post I was able to move just three instances in the snake .cap with a loop I made:

    for n in [8, 12, 16]:
    	Body[n].X += 1[/code:28n06wce]
    
    It only took me four tries to get it right without errors!  A proud boy am I!  
    
    I still don't see how this is going to be useful to me personally yet since I don't relly make anything all that complex, but I'm willing to read more Python tuts if anyone wants to make them.
    
    PS that snake thing is pretty neat, David.
  • Ah, I see. Well, you can't really toggle either one, but you can change the sprite's Collision Mode at runtime with an action. You can switch it between None and Bounding Box or Per Pixel, whichever you need. When it's None you can pass right through it whether it's ticked Solid or Platform or whatever.

  • Attributes can't be toggled at runtime. Not yet, anyway.

    Depending on what you're trying to do though there might be a workaround. What attribute are you trying to toggle? Solid?

  • Works as advertised.

    It gives the same info on files that you would get in Windows for version info and such. And I don't really see the need for an installer. But... yes, it does work as advertised.

  • Oh

    I was hoping to be a fool this time around

    Well, it's a pretty good game then, for what it is. Which is I guess flying back and forth repeatedly and collecting numbers that, um... I don't really know the purpose of. I don't mean to sound harsh, but I suppose I really don't understand the game.

    I guess I was hoping that the robot would break free and have an adventure the likes of which no robot has ever seen. Perhaps to save these people that are being "indirectly pacified." Well, at least the robot has a cave he can go hide in if he doesn't like his job.

  • [quote:2z5i2fp3]For instance, if you have a bunch of sprites at the top of the screen with the Physics>Gravity disabled, and then try to enable it through a keypress event, nothing happens.

    I believe this is an inherent weirdness in the Box2D engine... it used to be that creating a new instance of a physics object did the same thing, if I remember correctly (anyway, it was something like that). You would have to "wake it up" by colliding it with something or giving it a little push with a tiny Set Velocity because it was basically in sleep mode and didn't know the curtain had gone up and the play had started.

    You should make a tracker entry for this and the other problems you encounter (like the Immovable issue you mentioned), unless you have already, of course . I'm sure Davo could fix the issue.

    As for missing runtime properties, Ashley and David have mentioned in the past that they'd like to have as many as possible, if not all, added to Construct. But it's easy to lose track... friendly reminder threads like these are the way to go, I think.

  • I played it.

    Apart from the secret area which isn't that hard to find, all I did was fly back and forth... is that the extent of the game?

    This is probably some elaborate hoax where I make a fool of myself for asking "is that all there is?" or saying "I don't get it" but here goes... is this all there is? I don't get it.

    Not much else I can say about it except...

    beeeeeeeeeep

    BOOOOOOOOP

    beeeeeeeeeep

    BOOOOOOOOP

  • <Kisai_Sakurai>: 99.72 ALMOST works right, but sound and music doesn't seem to work.

    <deadeye>: what's up with the sound?

    <Kisai_Sakurai>: Well, it won't play.

    <deadeye>: as resource?

    <Kisai_Sakurai>: Yeah.

    <deadeye>: kisai, could be the files folder thing

    <Kisai_Sakurai>: Whaddaya mean?

    <deadeye>: the sound and music folders aren't complete in 99.72

    <deadeye>: you have to put the sounds in the files folder

    <deadeye>: then they play fine from resources

    <Kisai_Sakurai>: Does it play then?

    <deadeye>: yeah

    <Kisai_Sakurai>: Oh...

    <deadeye>: works fine

    <Kisai_Sakurai>: I should check. Because everything else kinda works exactly how I want for my project.

    <Kisai_Sakurai>: I just spent the last minute testing that, making a new .cap where music plays on start up, and a sound effect plays on any key pressed... And holy ***** it DOES work that way!

    <deadeye>: yep

    <deadeye>: bahaha kisai you posted too soon in that "which version" thread

    <deadeye>: classic

    <Kisai_Sakurai>: Damnation.

  • I don't know... quantum physics?

    I really have no idea, but I imagine it would be a pretty complex and time consuming thing to do, and it's not like there's a lot of need for it. You're the only person who as ever expressed any interest in this feature.

    Anyway they said no. Since it's not gonna happen I don't see the point in drawing this out any more so I'm going to have to summon the bacon fairy...

    <img src="http://i49.tinypic.com/zxqo3n.jpg">

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  • You didn't really have to explain all that again. We completely understood you the first time. Well, at least I did.

    Anyway, like others have said, you could make an eBook reader program that uses a file format you created, or you could even just make an eBook template for Construct that people could compile .exes with by adding their own content, but you won't be able to make an .exe that can make .exes.

  • Ah here it is:

    http://dl.dropbox.com/u/1289341/REALTEST.cap

    Ah... there it is, all right. Brings back memories. The graphics are different but it's still the same confusing *******

    BTW for anyone testing it out in 99.72, it's got old physics so you'll have to click on all the objects to get the collisions to work.

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deadeye

Member since 11 Nov, 2007

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