deadeye's Recent Forum Activity

  • Unmute doesn't appear to be working for me:

    http://willhostforfood.com/files3/725943/unmute.cap

    Click to mute, right-click to (not) unmute.

    But the good news is the temp.exe no longer crashes on exit

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  • I think he just left the plasma object in there by accident

    Nice example of rotating a thing around another thing though.

  • Interesting concept. The first five levels were cake, but when I got to six I the difficulty jumped up about a thousand percent

    I'm assuming you plan on ramping up the "tempo" as the game progresses?

  • Thanks for looking into this Ashley. I'm highly anticipating this fix.

    Hmm, this has been reported a lot lately

    I think it's just because more and more people have stopped messing around with Construct, and are starting to actually make games. Which is awesome

  • I just wanted to wish you luck on this Glamthaus. Thanks for taking this on

  • I start downloading Chamber and it gets to 15% and just freezes

    I'm sorry man, I really don't know what's up with that. I could try exporting a new .exe and uploading to a new host I guess. Or maybe Sol could. Speaking of Sol, where is he?

    1) I think she slides too much before she comes to a complete stop. You need to stop quickly to avoid falling into the lava pit or running into blades so its frustrating to slide everywhere

    2) I had problems with the wall jump also. I think mostly because its counter intuitive to have to hold jump when on a wall, but press jump when i'm on the ground.

    3) Im sure this will be fixed up, but the perspective feels weird on the ground. It looks very flat and 2d. Maybe some shadowing or proper ground tiles will fix that up.

    I agree with the sliding, actually. I've just been playing with this engine for so long that I was used to it. It's an easy enough fix to tone it down a little.

    And the perspective on the ground tiles is a little strange, but not uncommon in games. They'll be spiced up to give them some more depth though. Like I said, the graphics are likely to change.

    As for the wall jump, it might be weird at first, but does it get easier with a little practice? I had to practice for a second to get the walljump down on your game . Everybody does walljump differently, its something that you have to get used to in every game. Sol and I just thought it would be easier to have to master timing on just two buttons rather than three.

    If you're missing jumps, then when you grab the wall wait a split second until she starts her slide animation, push in the opposite direction, then let go of the wall. I still get impatient and try to jump too early every once in a while

    Oh, and thanks for the feedback

  • > As for the camera, here's a hint: It's actually following an invisible object

    >

    Yeah I figured...

    I made a nice smooth camera using the RTS behavior.

    Ah, I see. I didn't use a behavior. I did it with this:

    +Distance (scroller.x, scroller.y, PlatformMover.ImagePointX("scroll"),
     PlatformMover.ImagePointY("scroll")) Greater than 1
       -scroller: Set X to scroller.x - (((scroller.x) - 
        (PlatformMover.ImagePointX("scroll")))/8)
       -scroller: Set Y to scroller.y - (((scroller.y) -
        (PlatformMover.ImagePointY("scroll")))/8)
    [/code:34n53qva]
    
    This makes the scroller scroll towards the target by 1/8 of the distance each tick.  There's two image points on the platforming object, one above, and one below.  I just change the target the scroller scrolls to depending on whether or not you have the down key down (when going towards the lower target it actually moves 1/12 the distance, unless you're falling, then it's 1/8).
  • Weird visual error with tiles shifting by 1 pixel causes gaps. I'm pretty certain that is a Construct issue though, right?

    Yes and no. The large gray bg tile in Chamber can be fixed by making the texture a power of 2. I just didn't bother. (I'm not really concerned about graphics right now, and most of them are likely to change.)

    But there is another, as yet unknown reason why bg tiles shift around and cause gaps (if this happens on your computer you might notice the "sidewalk" looking tiles jumping around), and yeah it's been reported, and I pray to the almighty Construct Gods that it's fixed soon

    The game is taking shape really nicely.

    I had problems will the wall jump, though. I could never do it.

    By the way, how did you get the camera to move up and down so smoothly?

    To wall jump, just press the opposite direction while you're wall sliding. Once you start your jump, let go of the key you were holding to slide. That's what I mean by "rock the keys back and forth." You don't ever have to let go of the jump button.

    Oh, I also fixed the wall jump bug where you can just jump straight up one wall. You have to alternate walls now (or at least jump away from the wall and back to it, you can't just slide up the wall ).

    As for the camera, here's a hint: It's actually following an invisible object

  • Oh, I misread the post too. I thought it said "fill a color with transparency" but it says "fill or color with transparency."

    Well, I guess if you want to "color with transparency" you could use the eraser . It has the same settings as the brush.

  • Just select the part you want to be transparent and delete it.

    This.

    There's a tool called "Color Select" that selects all of one color. Use that and hit "delete."

  • come on u think im that dumb? lol i click it and then click the Download This File link and nothing happens, not sure why

    Sorry man, I didn't mean anything, it's just that it downloads fine for me . Anyway, I added a second host, go ahead and try that one.

    This one is a direct download -> http://willhostforfood.com/files3/82053 ... r_0.89.exe

  • that download link aint working for me Deadeye

    It's a Fileshack link. You can't just right-click/save-as. Click the link and download it from the Fileshack page.

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deadeye

Member since 11 Nov, 2007

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