I start downloading Chamber and it gets to 15% and just freezes
I'm sorry man, I really don't know what's up with that. I could try exporting a new .exe and uploading to a new host I guess. Or maybe Sol could. Speaking of Sol, where is he?
1) I think she slides too much before she comes to a complete stop. You need to stop quickly to avoid falling into the lava pit or running into blades so its frustrating to slide everywhere
2) I had problems with the wall jump also. I think mostly because its counter intuitive to have to hold jump when on a wall, but press jump when i'm on the ground.
3) Im sure this will be fixed up, but the perspective feels weird on the ground. It looks very flat and 2d. Maybe some shadowing or proper ground tiles will fix that up.
I agree with the sliding, actually. I've just been playing with this engine for so long that I was used to it. It's an easy enough fix to tone it down a little.
And the perspective on the ground tiles is a little strange, but not uncommon in games. They'll be spiced up to give them some more depth though. Like I said, the graphics are likely to change.
As for the wall jump, it might be weird at first, but does it get easier with a little practice? I had to practice for a second to get the walljump down on your game . Everybody does walljump differently, its something that you have to get used to in every game. Sol and I just thought it would be easier to have to master timing on just two buttons rather than three.
If you're missing jumps, then when you grab the wall wait a split second until she starts her slide animation, push in the opposite direction, then let go of the wall. I still get impatient and try to jump too early every once in a while
Oh, and thanks for the feedback